<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://mediawiki.zeropage.org/index.php?action=history&amp;feed=atom&amp;title=%EC%83%88%EC%8B%B9%EA%B5%90%EC%8B%A4%2F2012%2F%EC%A3%BC%EB%A8%B9%EB%B0%A5%2F%EC%9D%B4%EC%86%8C%EB%9D%BC%EB%95%8C%EB%A6%AC%EA%B8%B0%EA%B2%8C%EC%9E%84</id>
	<title>새싹교실/2012/주먹밥/이소라때리기게임 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mediawiki.zeropage.org/index.php?action=history&amp;feed=atom&amp;title=%EC%83%88%EC%8B%B9%EA%B5%90%EC%8B%A4%2F2012%2F%EC%A3%BC%EB%A8%B9%EB%B0%A5%2F%EC%9D%B4%EC%86%8C%EB%9D%BC%EB%95%8C%EB%A6%AC%EA%B8%B0%EA%B2%8C%EC%9E%84"/>
	<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=%EC%83%88%EC%8B%B9%EA%B5%90%EC%8B%A4/2012/%EC%A3%BC%EB%A8%B9%EB%B0%A5/%EC%9D%B4%EC%86%8C%EB%9D%BC%EB%95%8C%EB%A6%AC%EA%B8%B0%EA%B2%8C%EC%9E%84&amp;action=history"/>
	<updated>2026-05-15T23:17:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.8</generator>
	<entry>
		<id>https://mediawiki.zeropage.org/index.php?title=%EC%83%88%EC%8B%B9%EA%B5%90%EC%8B%A4/2012/%EC%A3%BC%EB%A8%B9%EB%B0%A5/%EC%9D%B4%EC%86%8C%EB%9D%BC%EB%95%8C%EB%A6%AC%EA%B8%B0%EA%B2%8C%EC%9E%84&amp;diff=54887&amp;oldid=prev</id>
		<title>imported&gt;zeldababo at 17:54, 6 April 2012</title>
		<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=%EC%83%88%EC%8B%B9%EA%B5%90%EC%8B%A4/2012/%EC%A3%BC%EB%A8%B9%EB%B0%A5/%EC%9D%B4%EC%86%8C%EB%9D%BC%EB%95%8C%EB%A6%AC%EA%B8%B0%EA%B2%8C%EC%9E%84&amp;diff=54887&amp;oldid=prev"/>
		<updated>2012-04-06T17:54:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= 프로그램 목적 =&lt;br /&gt;
&lt;br /&gt;
* 그냥 만들어졌다. - [[김준석]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 #include&amp;amp;lt;stdio.h&amp;amp;gt;&lt;br /&gt;
 #include&amp;amp;lt;math.h&amp;amp;gt; //Rand를 가져오는 헤더파일&lt;br /&gt;
 #include&amp;amp;lt;stdlib.h&amp;amp;gt; &lt;br /&gt;
 #include&amp;amp;lt;time.h&amp;amp;gt;&lt;br /&gt;
 #include&amp;amp;lt;string.h&amp;amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 //이소라 초기값&lt;br /&gt;
 #define SORAHEAL 60000 &lt;br /&gt;
 #define SORAKICK 9000&lt;br /&gt;
 #define SORAPUNCH 10000&lt;br /&gt;
 &lt;br /&gt;
 ///현재 쓸수 있는 스킬갯수&lt;br /&gt;
 #define SKILLSIZE 3&lt;br /&gt;
 #define CLASSSIZE 3&lt;br /&gt;
 #define USERNUM 1  //유저 갯수&lt;br /&gt;
 &lt;br /&gt;
 char ima[150][150] = {&lt;br /&gt;
 	&lt;br /&gt;
 &amp;quot;                                                   :~:,            ~ZMM,        &amp;quot;,&lt;br /&gt;
 &amp;quot;                                    ,:=?I?I$Z8DD8DNMMMMD?=~:,  :=7DMMMD,        &amp;quot;,&lt;br /&gt;
 &amp;quot;                               :?$8DMMMMMMMMMNOZ8DNMMZZMMMMMMNMMMMM8MM=         &amp;quot;,&lt;br /&gt;
 &amp;quot;                           =IZNMMMMMMMMM8I,       ,?NM$:~+?777$7?=,7M7          &amp;quot;,&lt;br /&gt;
 &amp;quot;                         =8MMMD$?~,,:~+I8MM7,       :ZM8:         :MM,          &amp;quot;,&lt;br /&gt;
 &amp;quot;                       :OMMO+:           :ZMM$~=      IMN$~       $M$           &amp;quot;,&lt;br /&gt;
 &amp;quot;                      $MMD=                ~OMMM:      IMM+       DM=           &amp;quot;,&lt;br /&gt;
 &amp;quot;                     IMM7=IOOO$?:            :8M$       7M7      ~MZ            &amp;quot;,&lt;br /&gt;
 &amp;quot;                    7MMMNN87+IZDMN$:           OMZ       8M:     IM+            &amp;quot;,&lt;br /&gt;
 &amp;quot;                   =MMMZ=,      :?NMZ,          $M7      +M7     7M~            &amp;quot;,&lt;br /&gt;
 &amp;quot;                   8MM?  ,,,:      +MN=         ,OM?      NN     ZM,            &amp;quot;,&lt;br /&gt;
 &amp;quot;                ,,=NMMDMMMMMMD7     :DMI         :NN,     $M:    ZM             &amp;quot;,&lt;br /&gt;
 &amp;quot;              :7DMMMMDD$?7778MM8~    ,8M=         ?M$     +M+    $M,            &amp;quot;,&lt;br /&gt;
 &amp;quot;            ~$MMM8I=         =8MM$    :NN:         8M~    ~M7    7M:            &amp;quot;,&lt;br /&gt;
 &amp;quot;           7MMMO~             ,IMM8:   =MZ,        7M$    ,N8    7M~            &amp;quot;,&lt;br /&gt;
 &amp;quot;        :?DMMO~                ?8MMN+   $MO        $NN,    DM    $M~            &amp;quot;,&lt;br /&gt;
 &amp;quot;        ?MM8:                  :,IMMM+  :M8         IM=    8N    ?M:            &amp;quot;,&lt;br /&gt;
 &amp;quot;      , 8MZ                       IMMM=  $N         =MI    $M,   ?M~            &amp;quot;,&lt;br /&gt;
 &amp;quot;       :MN:                       ,8MMM~ ~MI        ,MO    7M:   ?M~            &amp;quot;,&lt;br /&gt;
 &amp;quot;      =87=                         $MMMZ  DM,        DD    ?M:   OM~            &amp;quot;,&lt;br /&gt;
 &amp;quot;     ,NO                          ,MMMMM~ +M7        8N    IM=  ~MD,            &amp;quot;,&lt;br /&gt;
 &amp;quot;     $M,                           $NMMM7  DN,       8N    ZM,  8M7             &amp;quot;,&lt;br /&gt;
 &amp;quot;    ,M$       , :=~$+I,?:~O7:,      ZNMMD  IM=       8N    DN ,$M8:             &amp;quot;,&lt;br /&gt;
 &amp;quot;    =M~   87Z=N:7DIMZD=M++MMONND$   =MMMM: :M7       8N   :MZ+NMD~              &amp;quot;,&lt;br /&gt;
 &amp;quot;    7N   =MON=M+8Z$D88?M~7MMZMMMMI  ?MMMM:  DN      :MD   $MMMM$?,              &amp;quot;,&lt;br /&gt;
 &amp;quot;    OM:  NMDMZM8MDNNNMOMDDMMMMMMMN  7MMMM:  ZM~     :MO  =MN??~                 &amp;quot;,&lt;br /&gt;
 &amp;quot;    DD: ,NN8NZM7MMND8M$MO?MMMMMNMZ  :MMMM:  ?M?     ,M7  DM?                    &amp;quot;,&lt;br /&gt;
 &amp;quot;    D7   DM8MIM+I$IZ:::$= ~,~7I7MZ   8MMN   :M$     +M= 7MO                     &amp;quot;,&lt;br /&gt;
 &amp;quot;   ,M7   DO?O~I=             =+ZMDO= NNMO    MZ     ZM:$MN,                     &amp;quot;,&lt;br /&gt;
 &amp;quot;   ,M$   DI  ,            ?OMMN8MMMI,MMMI    M$     MNOMD:                      &amp;quot;,&lt;br /&gt;
 &amp;quot;    D8 I8MMDNMND$=      7MM8I: +MMO +MMM~   ~M7    7MMMO,                       &amp;quot;,&lt;br /&gt;
 &amp;quot;    8D 8MMD    $NO      OZ:  ~OMMM$ =MM8    ?M+   ~MMM8                         &amp;quot;,&lt;br /&gt;
 &amp;quot;    7M $MOM= :      MM       DMMMNO =MM+    8M,  =NMM8:                         &amp;quot;,&lt;br /&gt;
 &amp;quot;    +M $M8MNNMZ     MM       7MMD$: 7M$  ,+DM7  INMMZ                           &amp;quot;,&lt;br /&gt;
 &amp;quot;    =M  ?8MMMMZ              ~MD   7MMZZDMMN+ 7NMMN$,                           &amp;quot;,&lt;br /&gt;
 &amp;quot;   =$MO  ZMMMMO  II?     M  ?MMD~  +MMND8ZOI?DMMO?                              &amp;quot;,&lt;br /&gt;
 &amp;quot;   ~7N8   IIZMM7 MMM8O8M8   M8~MO   8MMDMMMMMMO=                                &amp;quot;,&lt;br /&gt;
 &amp;quot;     ZN      ~$MM    NDO   MM88MO   DMNO$I7I=:                                  &amp;quot;,&lt;br /&gt;
 &amp;quot;     $M:       :NMM      NM8Z8MM8::,8MZ                                         &amp;quot;,&lt;br /&gt;
 &amp;quot;    ~MM=  :$,  ,MM$$8MMM8:  =8NMDOMONM8                                         &amp;quot;,&lt;br /&gt;
 &amp;quot;    Z8M+=7:M7  :MN, ,ZMNO?: ?8D8N+DMMMM=                                        &amp;quot;,&lt;br /&gt;
 &amp;quot;   ,NID7?M$8D, :MD,?~=OMZ:??OM$ZM,$MMDMM~                                       &amp;quot;,&lt;br /&gt;
 &amp;quot;   ,M?N7 OD$M, :M8=  NNOM, :NM=7M,ZND=NM+                                       &amp;quot;,&lt;br /&gt;
 &amp;quot;    NZN7 =MOM  :M?  ON::M= ,NI 7M?DMZ ZM+                                       &amp;quot;,&lt;br /&gt;
 &amp;quot;    ZMM7 ,MDM: 7M, $M= ~M~ ~M: +M8NM$ OM~                                       &amp;quot;,&lt;br /&gt;
 &amp;quot;    $MD= =MOM~ MO +MI  $N  ~M: ~MMMMZ~MM,                                       &amp;quot;,&lt;br /&gt;
 &amp;quot;   +NMMZ 7N7M=7M+ D8  ,M7  :M~ ,NNMMMMM7                                        &amp;quot;,&lt;br /&gt;
 &amp;quot;     ~MZ 7N7MIMI ~M~  IM~  :M=  7MN7MMM$                                        &amp;quot;,&lt;br /&gt;
 &amp;quot;      ZM788=MMO  ID  ,NO   +M:  :NMOMNZ=                                        &amp;quot;,&lt;br /&gt;
 &amp;quot;      ,8MMZ~MM~  $O  +M~   +M:   7MMN?                                          &amp;quot;,&lt;br /&gt;
 &amp;quot;       ~MM8~MZ   87  8D    ZD    ,ZMM$                                          &amp;quot;,&lt;br /&gt;
 &amp;quot;       ?M8MNM=  :M+ ,M?   ~M?     ,=8Z                                          &amp;quot;,&lt;br /&gt;
 &amp;quot;       8O IM$   $N, ?M:  ,D8                                                    &amp;quot;,&lt;br /&gt;
 &amp;quot;       ,  ~M~  IMI  Z8   ZM=                                                    &amp;quot;,&lt;br /&gt;
 &amp;quot;          :M+,ZM$   ZO ,OM?                                                     &amp;quot;,&lt;br /&gt;
 &amp;quot;           OMMN+    IM7DM?                                                      &amp;quot;,&lt;br /&gt;
 &amp;quot;            ~~,     ,7DZ:              ,                                        &amp;quot;,&amp;#039;\0&amp;#039;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 typedef struct _skill{&lt;br /&gt;
 	int health;&lt;br /&gt;
 	int heal;&lt;br /&gt;
 	int kick;&lt;br /&gt;
 	int punch;&lt;br /&gt;
 }SKILL;&lt;br /&gt;
 &lt;br /&gt;
 typedef struct _player{&lt;br /&gt;
 	char name[40];&lt;br /&gt;
 	SKILL skill;&lt;br /&gt;
 }PLAYER;&lt;br /&gt;
 &lt;br /&gt;
 typedef struct _select{&lt;br /&gt;
 	int select;&lt;br /&gt;
 	void (*func)(PLAYER *, PLAYER *); //신나는 함수포인터&lt;br /&gt;
 }SELECT;&lt;br /&gt;
 &lt;br /&gt;
 typedef struct _class{&lt;br /&gt;
 	int type;&lt;br /&gt;
 	char name[40];&lt;br /&gt;
 	SKILL skill;&lt;br /&gt;
 }CLASS;&lt;br /&gt;
 &lt;br /&gt;
 //select에 정의된대로 정의된 함수들.&lt;br /&gt;
 void heal(PLAYER *, PLAYER *); &lt;br /&gt;
 void kick(PLAYER *, PLAYER *);&lt;br /&gt;
 void punch(PLAYER *, PLAYER *);&lt;br /&gt;
 &lt;br /&gt;
 ////////////////게임 프로세스 함수들.&lt;br /&gt;
 int gameinit(PLAYER *);  //게임초기화&lt;br /&gt;
 int printplayerstate(PLAYER *, PLAYER *); //스테이터스 출력&lt;br /&gt;
 int gameprocess(PLAYER *, PLAYER *); //게임 진행상태&lt;br /&gt;
 int playersave(PLAYER *); //플레이어 세이브&lt;br /&gt;
 int playerload(PLAYER *); //플레이어 로드&lt;br /&gt;
 &lt;br /&gt;
 const SELECT menu[SKILLSIZE] ={&lt;br /&gt;
 	{1,heal},&lt;br /&gt;
 	{2,kick},&lt;br /&gt;
 	{3,punch}&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 const CLASS classList[CLASSSIZE]= {&lt;br /&gt;
 	{1,&amp;quot;탱커&amp;quot;,{50000,1000,5000,5000}},&lt;br /&gt;
 	{2,&amp;quot;딜러&amp;quot;,{20000,500,15000,15000}},&lt;br /&gt;
 	{3,&amp;quot;힐러&amp;quot;,{15000,1000,1500,1000}}&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 int main(){&lt;br /&gt;
 &lt;br /&gt;
 	&lt;br /&gt;
 	//이소라 체력 , 내 체력 정하기.&lt;br /&gt;
 	PLAYER sora = {&amp;quot;이소라&amp;quot;,{100000,SORAHEAL,SORAKICK,SORAPUNCH}};&lt;br /&gt;
 	PLAYER player;&lt;br /&gt;
 	int i;&lt;br /&gt;
 	&lt;br /&gt;
 	srand(time(NULL)); //Rand의 시드값 변경해줌.&lt;br /&gt;
 	&lt;br /&gt;
 	for(i = 0;i&amp;amp;lt;80;i++)	&lt;br /&gt;
 		printf(&amp;quot;%s&amp;quot;,ima[i]);&lt;br /&gt;
 	&lt;br /&gt;
 	printf(&amp;quot;소라때리기 Mk-2 게임 시작합니다.\n&amp;quot;);	&lt;br /&gt;
 	//printf(&amp;quot;제작자 : 06 김준석 Target : 11 이소라\n&amp;quot;);&lt;br /&gt;
 &lt;br /&gt;
 	gameinit(&amp;amp;amp;player);&lt;br /&gt;
 &lt;br /&gt;
 	while(1){&lt;br /&gt;
 &lt;br /&gt;
 		printplayerstate(&amp;amp;amp;sora, &amp;amp;amp;player);&lt;br /&gt;
 		gameprocess(&amp;amp;amp;sora, &amp;amp;amp;player);		&lt;br /&gt;
 &lt;br /&gt;
 		//	그리고 반복&lt;br /&gt;
 		&lt;br /&gt;
 		if(sora.skill.health &amp;amp;lt;= 0 &amp;amp;amp;&amp;amp;amp; player.skill.health &amp;amp;lt;= 0){&lt;br /&gt;
 			printf(&amp;quot;\nDouble KO. 둘다 쓰러졌습니다.\n&amp;quot;);&lt;br /&gt;
 			break;&lt;br /&gt;
 		}&lt;br /&gt;
 &lt;br /&gt;
 		else if(sora.skill.health &amp;amp;lt;= 0){&lt;br /&gt;
 			printf(&amp;quot;\n소라를 이겼습니다!!! \\(* ^ * )/ \n&amp;quot;);&lt;br /&gt;
 			break;&lt;br /&gt;
 		}&lt;br /&gt;
 		else if(player.skill.health &amp;amp;lt;= 0 ){&lt;br /&gt;
 			printf(&amp;quot;\n소라에게 죽었습니다.. OTL \n&amp;quot;);&lt;br /&gt;
 			break;//while문을 빠져나간다.&lt;br /&gt;
 		}&lt;br /&gt;
 &lt;br /&gt;
 		//죽었나 살았나?    &lt;br /&gt;
 	}&lt;br /&gt;
 &lt;br /&gt;
 	printf(&amp;quot;\nGame Over\n&amp;quot;);&lt;br /&gt;
 &lt;br /&gt;
 	return 0;&lt;br /&gt;
 		&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 //select에 정의된대로 정의된 함수들.&lt;br /&gt;
 void heal(PLAYER * who, PLAYER * target){&lt;br /&gt;
 	int temp;&lt;br /&gt;
 	temp = ( ( rand() % who-&amp;amp;gt;skill.heal));&lt;br /&gt;
 	who-&amp;amp;gt;skill.health += temp;&lt;br /&gt;
 	printf(&amp;quot;%s가 %s를 힐해줍니다. 피가 : %d 만큼 채워졌습니다!\n&amp;quot;,who-&amp;amp;gt;name,who-&amp;amp;gt;name,temp);&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void kick(PLAYER * who, PLAYER * target){&lt;br /&gt;
 	int temp;&lt;br /&gt;
 	temp = ( ( rand() % who-&amp;amp;gt;skill.kick));&lt;br /&gt;
 	target-&amp;amp;gt;skill.health -= temp;&lt;br /&gt;
 	printf(&amp;quot;%s가 %s를 발로찹니다. 데미지 : %d 만큼 입혔습니다!\n&amp;quot;,who-&amp;amp;gt;name,target-&amp;amp;gt;name,temp);&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void punch(PLAYER * who, PLAYER * target){&lt;br /&gt;
 	int temp;&lt;br /&gt;
 	temp = ( ( rand() % who-&amp;amp;gt;skill.punch));&lt;br /&gt;
 	target-&amp;amp;gt;skill.health -= temp;&lt;br /&gt;
 	printf(&amp;quot;%s가 %s를 때립니다. 데미지 : %d 만큼 입혔습니다!\n&amp;quot;,who-&amp;amp;gt;name,target-&amp;amp;gt;name,temp);&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 ////////////////게임 프로세스 함수들.&lt;br /&gt;
 int gameinit(PLAYER * me){&lt;br /&gt;
 	int i;&lt;br /&gt;
 	int select=-1;&lt;br /&gt;
 &lt;br /&gt;
 	printf(&amp;quot;세상을 구할 용사여 이름을 입력하세요(주의! 오타내도 그게 이름됨)\n&amp;quot;);&lt;br /&gt;
 	scanf(&amp;quot;%s&amp;quot;,me-&amp;amp;gt;name);&lt;br /&gt;
 	&lt;br /&gt;
 	while(select == -1){&lt;br /&gt;
 		printf(&amp;quot;직업을 선택하세요.\n&amp;quot;);&lt;br /&gt;
 		for(i =0;i&amp;amp;lt;CLASSSIZE;i++) printf(&amp;quot;%d %s\n&amp;quot;,classList[i].type,classList[i].name);&lt;br /&gt;
 		scanf(&amp;quot;%d&amp;quot;,&amp;amp;amp;select);&lt;br /&gt;
 		if(select &amp;amp;lt;= 0 || select &amp;amp;gt; CLASSSIZE) select = -1;&lt;br /&gt;
 	}&lt;br /&gt;
 	printf(&amp;quot;당신의 직업은 %s 입니다.\n&amp;quot;,classList[select-1].name);&lt;br /&gt;
 	me-&amp;amp;gt;skill = classList[select-1].skill;&lt;br /&gt;
 	return 0;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 int printplayerstate(PLAYER * sora, PLAYER * me){&lt;br /&gt;
 	printf(&amp;quot;이소라 체력 : %d\n&amp;quot;,sora-&amp;amp;gt;skill.health);&lt;br /&gt;
 	printf(&amp;quot;내 체력 : %d\n&amp;quot;,me-&amp;amp;gt;skill.health);&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 //스테이터스 출력&lt;br /&gt;
 int gameprocess(PLAYER * sora, PLAYER * player){&lt;br /&gt;
 	int i;&lt;br /&gt;
 	int select = 0;&lt;br /&gt;
 	&lt;br /&gt;
 &lt;br /&gt;
 	printf(&amp;quot;자힐 : 1 발로 차기 : 2 주먹 : 3 \n&amp;quot;);&lt;br /&gt;
 &lt;br /&gt;
 	while(1){&lt;br /&gt;
 &lt;br /&gt;
 		scanf(&amp;quot;%d&amp;quot;,&amp;amp;amp;select);&lt;br /&gt;
 &lt;br /&gt;
 		if(select &amp;amp;gt; 0 || select &amp;amp;lt;= SKILLSIZE){&lt;br /&gt;
 			break;&lt;br /&gt;
 		}&lt;br /&gt;
 		printf(&amp;quot;잘못된 입력입니다\n&amp;quot;);&lt;br /&gt;
 	}&lt;br /&gt;
 &lt;br /&gt;
 	for(i = 0; i &amp;amp;lt; SKILLSIZE; i++){&lt;br /&gt;
 		if(select == menu[i].select){&lt;br /&gt;
 			(menu[i].func(player,sora));&lt;br /&gt;
 			break;&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 	&lt;br /&gt;
 	&lt;br /&gt;
 	while(1){&lt;br /&gt;
 &lt;br /&gt;
 		select = rand() % SKILLSIZE +1;//선택의 랜덤&lt;br /&gt;
 &lt;br /&gt;
 		if(select &amp;amp;gt; 0 || select &amp;amp;lt;= SKILLSIZE){&lt;br /&gt;
 			break;&lt;br /&gt;
 		}&lt;br /&gt;
 		printf(&amp;quot;잘못된 입력입니다\n&amp;quot;);&lt;br /&gt;
 	}&lt;br /&gt;
 &lt;br /&gt;
 	for(i = 0; i &amp;amp;lt; SKILLSIZE; i++){&lt;br /&gt;
 		if(select == menu[i].select){&lt;br /&gt;
 			(menu[i].func(sora,player));&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 	//소라의 랜덤 공격&lt;br /&gt;
 &lt;br /&gt;
 		&lt;br /&gt;
 }//게임 진행상태&lt;br /&gt;
 int playersave(PLAYER * who){&lt;br /&gt;
 	return 0;&lt;br /&gt;
 }//플레이어 세이브&lt;br /&gt;
 int playerload(PLAYER * who){&lt;br /&gt;
 	return 0;&lt;br /&gt;
 }//플레이어 로드&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
[[새싹교실/2012]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;zeldababo</name></author>
	</entry>
</feed>