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	<title>CheckTheCheck/곽세환 - Revision history</title>
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	<updated>2026-05-14T19:39:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://mediawiki.zeropage.org/index.php?title=CheckTheCheck/%EA%B3%BD%EC%84%B8%ED%99%98&amp;diff=84205&amp;oldid=prev</id>
		<title>Maintenance script: Repair batch-0001 pages from live compare</title>
		<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=CheckTheCheck/%EA%B3%BD%EC%84%B8%ED%99%98&amp;diff=84205&amp;oldid=prev"/>
		<updated>2026-03-26T23:56:04Z</updated>

		<summary type="html">&lt;p&gt;Repair batch-0001 pages from live compare&lt;/p&gt;
&lt;a href=&quot;https://mediawiki.zeropage.org/index.php?title=CheckTheCheck/%EA%B3%BD%EC%84%B8%ED%99%98&amp;amp;diff=84205&amp;amp;oldid=30250&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://mediawiki.zeropage.org/index.php?title=CheckTheCheck/%EA%B3%BD%EC%84%B8%ED%99%98&amp;diff=30250&amp;oldid=prev</id>
		<title>imported&gt;Unknown at 05:22, 7 February 2021</title>
		<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=CheckTheCheck/%EA%B3%BD%EC%84%B8%ED%99%98&amp;diff=30250&amp;oldid=prev"/>
		<updated>2021-02-07T05:22:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 소감 ==&lt;br /&gt;
2005/03/13 Accepted 0:00.010 64 &lt;br /&gt;
깔끔하게 짜려고 했는데 의외로 지저분해졌다.&lt;br /&gt;
처음엔 모든 말의 위치를 기준으로 검사를 하려고 했는데 굳이 그럴필요 없이 왕의 위치를 기준으로 검사를 하면 더 간단할것 같아 그렇게 짰다.&lt;br /&gt;
toupper를 쓰려면 ctype.h를 include해야한다.&lt;br /&gt;
나중에 리팩토링을 해봐야겠다.&lt;br /&gt;
&lt;br /&gt;
== 소스 ==&lt;br /&gt;
 #include &amp;amp;lt;iostream&amp;amp;gt;&lt;br /&gt;
 using namespace std;&lt;br /&gt;
 #include &amp;amp;lt;ctype.h&amp;amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 const int EMPTY = 0;&lt;br /&gt;
 const int BLACK = 1;&lt;br /&gt;
 const int WHITE = 2;&lt;br /&gt;
 &lt;br /&gt;
 char board[8][8];&lt;br /&gt;
 &lt;br /&gt;
 int whereSide(int y, int x)&lt;br /&gt;
 {&lt;br /&gt;
 	if (board[y][x] &amp;amp;gt;= &amp;#039;a&amp;#039; &amp;amp;amp;&amp;amp;amp; board[y][x] &amp;amp;lt;= &amp;#039;z&amp;#039;)&lt;br /&gt;
 		return BLACK;&lt;br /&gt;
 	else if (board[y][x] &amp;amp;gt;= &amp;#039;A&amp;#039; &amp;amp;amp;&amp;amp;amp; board[y][x] &amp;amp;lt;= &amp;#039;Z&amp;#039;)&lt;br /&gt;
 		return WHITE;&lt;br /&gt;
 	else&lt;br /&gt;
 		return EMPTY;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 bool isInBoard(int y, int x)&lt;br /&gt;
 {&lt;br /&gt;
 	if (y &amp;amp;gt;= 0 &amp;amp;amp;&amp;amp;amp; y &amp;amp;lt; 8 &amp;amp;amp;&amp;amp;amp; x &amp;amp;gt;= 0 &amp;amp;amp;&amp;amp;amp; x &amp;amp;lt; 8)&lt;br /&gt;
 		return true;&lt;br /&gt;
 	return false;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 bool PawnCheck(int y, int x, int side)&lt;br /&gt;
 {&lt;br /&gt;
 	if (side == WHITE)&lt;br /&gt;
 	{&lt;br /&gt;
 		if (isInBoard(y - 1, x - 1) &amp;amp;amp;&amp;amp;amp; board[y - 1][x - 1] == &amp;#039;p&amp;#039;)&lt;br /&gt;
 			return true;&lt;br /&gt;
 		else if (isInBoard(y - 1, x + 1) &amp;amp;amp;&amp;amp;amp; board[y - 1][x + 1] == &amp;#039;p&amp;#039;)&lt;br /&gt;
 			return true;&lt;br /&gt;
 	}&lt;br /&gt;
 	else&lt;br /&gt;
 	{&lt;br /&gt;
 		if (isInBoard(y + 1, x - 1) &amp;amp;amp;&amp;amp;amp; board[y + 1][x - 1] == &amp;#039;P&amp;#039;)&lt;br /&gt;
 			return true;&lt;br /&gt;
 		else if (isInBoard(y + 1, x - 1) &amp;amp;amp;&amp;amp;amp; board[y + 1][x + 1] == &amp;#039;P&amp;#039;)&lt;br /&gt;
 			return true;&lt;br /&gt;
 	}&lt;br /&gt;
 	return false;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 bool RookCheck(int y, int x, int side)&lt;br /&gt;
 {&lt;br /&gt;
 	int move[4][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};&lt;br /&gt;
 	int i, k;&lt;br /&gt;
 	for (k = 0; k &amp;amp;lt; 4; k++)&lt;br /&gt;
 	{&lt;br /&gt;
 		for (i = 1; i &amp;amp;lt;= 7 &amp;amp;amp;&amp;amp;amp; isInBoard(y + i * move[k][0], x + i * move[k][1]); i++)&lt;br /&gt;
 		{&lt;br /&gt;
 			if (board[y + i * move[k][0]][x + i * move[k][1]] == EMPTY)&lt;br /&gt;
 				continue;&lt;br /&gt;
 			else if (whereSide(y + i * move[k][0], x + i * move[k][1]) == side)&lt;br /&gt;
 				break;&lt;br /&gt;
 			else&lt;br /&gt;
 			{&lt;br /&gt;
 				if (toupper(board[y + i * move[k][0]][x + i * move[k][1]]) == &amp;#039;R&amp;#039;)&lt;br /&gt;
 					return true;&lt;br /&gt;
 				else&lt;br /&gt;
 					break;&lt;br /&gt;
 			}&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 	return false;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 bool BishopCheck(int y, int x, int side)&lt;br /&gt;
 {&lt;br /&gt;
 	int move[4][2] = {{-1, 1}, {1, 1}, {1, -1}, {-1, -1}};&lt;br /&gt;
 	int i, k;&lt;br /&gt;
 	for (k = 0; k &amp;amp;lt; 4; k++)&lt;br /&gt;
 	{&lt;br /&gt;
 		for (i = 1; i &amp;amp;lt;= 7 &amp;amp;amp;&amp;amp;amp; isInBoard(y + i * move[k][0], x + i * move[k][1]); i++)&lt;br /&gt;
 		{&lt;br /&gt;
 			if (board[y + i * move[k][0]][x + i * move[k][1]] == EMPTY)&lt;br /&gt;
 				continue;&lt;br /&gt;
 			else if (whereSide(y + i * move[k][0], x + i * move[k][1]) == side)&lt;br /&gt;
 				break;&lt;br /&gt;
 			else&lt;br /&gt;
 			{&lt;br /&gt;
 				if (toupper(board[y + i * move[k][0]][x + i * move[k][1]]) == &amp;#039;B&amp;#039;)&lt;br /&gt;
 					return true;&lt;br /&gt;
 				else&lt;br /&gt;
 					break;&lt;br /&gt;
 			}&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 	return false;&lt;br /&gt;
 &lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 bool QueenCheck(int y, int x, int side)&lt;br /&gt;
 {&lt;br /&gt;
 	int move[8][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}, {-1, 1}, {1, 1}, {1, -1}, {-1, -1}};&lt;br /&gt;
 	int i, k;&lt;br /&gt;
 	for (k = 0; k &amp;amp;lt; 8; k++)&lt;br /&gt;
 	{&lt;br /&gt;
 		for (i = 1; i &amp;amp;lt;= 7 &amp;amp;amp;&amp;amp;amp; isInBoard(y + i * move[k][0], x + i * move[k][1]); i++)&lt;br /&gt;
 		{&lt;br /&gt;
 			if (board[y + i * move[k][0]][x + i * move[k][1]] == EMPTY)&lt;br /&gt;
 				continue;&lt;br /&gt;
 			else if (whereSide(y + i * move[k][0], x + i * move[k][1]) == side)&lt;br /&gt;
 				break;&lt;br /&gt;
 			else&lt;br /&gt;
 			{&lt;br /&gt;
 				if (toupper(board[y + i * move[k][0]][x + i * move[k][1]]) == &amp;#039;Q&amp;#039;)&lt;br /&gt;
 					return true;&lt;br /&gt;
 				else&lt;br /&gt;
 					break;&lt;br /&gt;
 			}&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 	return false;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 bool KingCheck(int y, int x, int side)&lt;br /&gt;
 {&lt;br /&gt;
 	int move[8][2] = {{-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1}, {-1, -1}};&lt;br /&gt;
 	int k;&lt;br /&gt;
 	for (k = 0; k &amp;amp;lt; 8; k++)&lt;br /&gt;
 	{&lt;br /&gt;
 		if (isInBoard(y + move[k][0], x + move[k][1]))&lt;br /&gt;
 		{&lt;br /&gt;
 			if (whereSide(y + move[k][0], x + move[k][1]) != side &amp;amp;amp;&amp;amp;amp; toupper(board[y + move[k][0]][x + move[k][1]]) == &amp;#039;K&amp;#039;)&lt;br /&gt;
 					return true;&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 	return false;&lt;br /&gt;
 &lt;br /&gt;
 }&lt;br /&gt;
 bool KnightCheck(int y, int x, int side)&lt;br /&gt;
 {&lt;br /&gt;
 	int move[8][2] = {{-2, 1}, {-1, 2}, {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}};&lt;br /&gt;
 	int k;&lt;br /&gt;
 	for (k = 0; k &amp;amp;lt; 8; k++)&lt;br /&gt;
 	{&lt;br /&gt;
 		if (isInBoard(y + move[k][0], x + move[k][1]))&lt;br /&gt;
 		{&lt;br /&gt;
 			if (whereSide(y + move[k][0], x + move[k][1]) != side &amp;amp;amp;&amp;amp;amp; toupper(board[y + move[k][0]][x + move[k][1]]) == &amp;#039;N&amp;#039;)&lt;br /&gt;
 					return true;&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 	return false;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 bool isInCheck(int y, int x, int side)&lt;br /&gt;
 {&lt;br /&gt;
         if (PawnCheck(y, x, side))&lt;br /&gt;
 			return true;&lt;br /&gt;
 		if (RookCheck(y, x, side))&lt;br /&gt;
 			return true;&lt;br /&gt;
 		if (BishopCheck(y, x, side))&lt;br /&gt;
 			return true;&lt;br /&gt;
 		if (QueenCheck(y, x, side))&lt;br /&gt;
 			return true;&lt;br /&gt;
 		if (KingCheck(y, x, side))&lt;br /&gt;
 			return true;&lt;br /&gt;
 		if (KnightCheck(y, x, side))&lt;br /&gt;
 			return true;&lt;br /&gt;
 		return false;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 int main()&lt;br /&gt;
 {&lt;br /&gt;
         int i, j;&lt;br /&gt;
         bool isEmpty;&lt;br /&gt;
         int gameCnt = 0;&lt;br /&gt;
 &lt;br /&gt;
         while (true)&lt;br /&gt;
         {&lt;br /&gt;
             gameCnt++;&lt;br /&gt;
 			isEmpty = true;&lt;br /&gt;
             for (i = 0; i &amp;amp;lt; 8; i++)&lt;br /&gt;
 				cin &amp;amp;gt;&amp;amp;gt; board[i];&lt;br /&gt;
 &lt;br /&gt;
             for (i = 0; i &amp;amp;lt; 8; i++)&lt;br /&gt;
                 for (j = 0; j &amp;amp;lt; 8; j++)&lt;br /&gt;
 				{&lt;br /&gt;
 					if (board[i][j] == &amp;#039;.&amp;#039;)&lt;br /&gt;
 						board[i][j] = EMPTY;&lt;br /&gt;
                     if (whereSide(i, j) != EMPTY)&lt;br /&gt;
                     {&lt;br /&gt;
                             isEmpty = false;&lt;br /&gt;
                     }&lt;br /&gt;
 				}&lt;br /&gt;
 &lt;br /&gt;
             if (isEmpty)&lt;br /&gt;
                     break;&lt;br /&gt;
             for (i = 0; i &amp;amp;lt; 8; i++)&lt;br /&gt;
                 for (j = 0; j &amp;amp;lt; 8; j++)&lt;br /&gt;
 				{&lt;br /&gt;
 					if ((board[i][j] == &amp;#039;K&amp;#039; || board[i][j] == &amp;#039;k&amp;#039;) &amp;amp;amp;&amp;amp;amp; isInCheck(i, j, whereSide(i, j)))&lt;br /&gt;
 					{&lt;br /&gt;
 					&lt;br /&gt;
 						if (whereSide(i, j) == WHITE)&lt;br /&gt;
 						{&lt;br /&gt;
 							cout &amp;amp;lt;&amp;amp;lt; &amp;quot;Game #&amp;quot; &amp;amp;lt;&amp;amp;lt; gameCnt &amp;amp;lt;&amp;amp;lt; &amp;quot;: white king is in check.&amp;quot; &amp;amp;lt;&amp;amp;lt; endl;&lt;br /&gt;
 							i = 8;&lt;br /&gt;
 							break;;&lt;br /&gt;
 						}&lt;br /&gt;
 						else&lt;br /&gt;
 						{&lt;br /&gt;
 							cout &amp;amp;lt;&amp;amp;lt; &amp;quot;Game #&amp;quot; &amp;amp;lt;&amp;amp;lt; gameCnt &amp;amp;lt;&amp;amp;lt; &amp;quot;: black king is in check.&amp;quot; &amp;amp;lt;&amp;amp;lt; endl;&lt;br /&gt;
 							i = 8;&lt;br /&gt;
 							break;;&lt;br /&gt;
 						}&lt;br /&gt;
 					}&lt;br /&gt;
 				}&lt;br /&gt;
 			if (i == 8)&lt;br /&gt;
 				cout &amp;amp;lt;&amp;amp;lt; &amp;quot;Game #&amp;quot; &amp;amp;lt;&amp;amp;lt; gameCnt &amp;amp;lt;&amp;amp;lt; &amp;quot;: no king is in check.&amp;quot; &amp;amp;lt;&amp;amp;lt; endl;&lt;br /&gt;
         }&lt;br /&gt;
         return 0;&lt;br /&gt;
 }&lt;br /&gt;
== 댓글 ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[CheckTheCheck]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
	</entry>
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