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	<title>DermubaTriangle/조현태 - Revision history</title>
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	<updated>2026-05-14T14:29:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://mediawiki.zeropage.org/index.php?title=DermubaTriangle/%EC%A1%B0%ED%98%84%ED%83%9C&amp;diff=31212&amp;oldid=prev</id>
		<title>imported&gt;Unknown at 05:23, 7 February 2021</title>
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		<updated>2021-02-07T05:23:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== [[DermubaTriangle/조현태]] ==&lt;br /&gt;
 === 느낀점 및 설명 ===&lt;br /&gt;
  설겆이 하기 귀찮아서.. 또하나..^^&lt;br /&gt;
 === 소스 ===&lt;br /&gt;
 #include &amp;amp;lt;iostream&amp;amp;gt;&lt;br /&gt;
 #include &amp;amp;lt;Windows.h&amp;amp;gt;&lt;br /&gt;
 #include &amp;amp;lt;math.h&amp;amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 using namespace std;&lt;br /&gt;
 &lt;br /&gt;
 POINT GetTrianglePoint(int houseNumber)&lt;br /&gt;
 {&lt;br /&gt;
 	POINT trianglePoint;&lt;br /&gt;
 	trianglePoint.x = 0; trianglePoint.y = 0;&lt;br /&gt;
 	&lt;br /&gt;
 	for (; trianglePoint.y * trianglePoint.y &amp;amp;lt;= houseNumber; ++trianglePoint.y);&lt;br /&gt;
 	--trianglePoint.y;&lt;br /&gt;
 &lt;br /&gt;
 	houseNumber -= trianglePoint.y * trianglePoint.y;&lt;br /&gt;
 &lt;br /&gt;
 	for (trianglePoint.x = trianglePoint.y * (-1); 0 &amp;amp;lt; houseNumber; ++trianglePoint.x)&lt;br /&gt;
 	{&lt;br /&gt;
 		--houseNumber;&lt;br /&gt;
 	}&lt;br /&gt;
 &lt;br /&gt;
 	return trianglePoint;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 double GetHousePointX(POINT trianglePoint)&lt;br /&gt;
 {&lt;br /&gt;
 	return trianglePoint.x * 0.5;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 double GetHousePointY(POINT trianglePoint)&lt;br /&gt;
 {&lt;br /&gt;
 	if ((0 == abs(trianglePoint.y) % 2 &amp;amp;amp;&amp;amp;amp; 0 == abs(trianglePoint.x) % 2) ||&lt;br /&gt;
 		(1 == abs(trianglePoint.y) % 2 &amp;amp;amp;&amp;amp;amp; 1 == abs(trianglePoint.x) % 2))&lt;br /&gt;
 	{&lt;br /&gt;
 		return trianglePoint.y * (sqrt(3.0) / 2);&lt;br /&gt;
 	}&lt;br /&gt;
 	else&lt;br /&gt;
 	{&lt;br /&gt;
 		return ((trianglePoint.y - 1) * (sqrt(3.0) / 2)) + (sqrt(3.0) / 3);&lt;br /&gt;
 	}&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 double GetHouseDistance(POINT trianglePointOne, POINT trianglePointAnother)&lt;br /&gt;
 {&lt;br /&gt;
 	return sqrt(pow(GetHousePointX(trianglePointOne) - GetHousePointX(trianglePointAnother), 2) +&lt;br /&gt;
 		pow(GetHousePointY(trianglePointOne) - GetHousePointY(trianglePointAnother), 2));&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 void main()&lt;br /&gt;
 {&lt;br /&gt;
 	int houseNumberOne;&lt;br /&gt;
 	int houseNumberAnother;&lt;br /&gt;
 &lt;br /&gt;
 	while (	cin &amp;amp;gt;&amp;amp;gt; houseNumberOne &amp;amp;gt;&amp;amp;gt; houseNumberAnother)&lt;br /&gt;
 	{&lt;br /&gt;
 		printf(&amp;quot;%.3f\n&amp;quot;, GetHouseDistance(GetTrianglePoint(houseNumberOne), GetTrianglePoint(houseNumberAnother)));&lt;br /&gt;
 	}&lt;br /&gt;
 }&lt;br /&gt;
----&lt;br /&gt;
[[DermubaTriangle]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
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