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	<id>https://mediawiki.zeropage.org/index.php?action=history&amp;feed=atom&amp;title=RUR-PLE%2FEtc</id>
	<title>RUR-PLE/Etc - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mediawiki.zeropage.org/index.php?action=history&amp;feed=atom&amp;title=RUR-PLE%2FEtc"/>
	<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=RUR-PLE/Etc&amp;action=history"/>
	<updated>2026-05-14T16:36:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.8</generator>
	<entry>
		<id>https://mediawiki.zeropage.org/index.php?title=RUR-PLE/Etc&amp;diff=84865&amp;oldid=prev</id>
		<title>Maintenance script: Repair batch-0003 pages from live compare</title>
		<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=RUR-PLE/Etc&amp;diff=84865&amp;oldid=prev"/>
		<updated>2026-03-27T00:29:07Z</updated>

		<summary type="html">&lt;p&gt;Repair batch-0003 pages from live compare&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:29, 27 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l365&quot;&gt;Line 365:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 365:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RUR-PLE]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RUR-PLE]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://mediawiki.zeropage.org/index.php?title=RUR-PLE/Etc&amp;diff=38291&amp;oldid=prev</id>
		<title>imported&gt;Unknown at 05:27, 7 February 2021</title>
		<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=RUR-PLE/Etc&amp;diff=38291&amp;oldid=prev"/>
		<updated>2021-02-07T05:27:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
= RUR-PLE/Etc =&lt;br /&gt;
* 러플의 나머지 예제들..&lt;br /&gt;
== Harvest ==&lt;br /&gt;
* harvest1.wld 월드 파일을 연다.&lt;br /&gt;
* 현재 지도에 있는 모든 씨앗을 수확하는 로직을 짠다.&lt;br /&gt;
&lt;br /&gt;
 def move_and_pick():&lt;br /&gt;
     move()&lt;br /&gt;
     if next_to_a_beeper():&lt;br /&gt;
       pick_beeper()&lt;br /&gt;
 &lt;br /&gt;
 def upAndTurnLeft():&lt;br /&gt;
     turn_left()&lt;br /&gt;
     move()&lt;br /&gt;
     pick_beeper()&lt;br /&gt;
     turn_left()   &lt;br /&gt;
  &lt;br /&gt;
 def upAndTurnRight():&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     move()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
 &lt;br /&gt;
 def harvestTwoRow():&lt;br /&gt;
     repeat(move_and_pick,6)&lt;br /&gt;
     upAndTurnLeft()&lt;br /&gt;
     repeat(move_and_pick,6)&lt;br /&gt;
     upAndTurnRight()&lt;br /&gt;
 &lt;br /&gt;
 repeat(harvestTwoRow,3)&lt;br /&gt;
 turn_off()&lt;br /&gt;
== 선택적 Harvest ==&lt;br /&gt;
* harvest2.wld 월드 파일을 연다.&lt;br /&gt;
* 현재 2개인 씨앗도 섞여 있다. 모든 밭에 1개인 씨앗만 있게 만든다.&lt;br /&gt;
 next_to_a_carrot=next_to_a_beeper&lt;br /&gt;
 plant_carrot = put_beeper&lt;br /&gt;
 pick_carrot = pick_beeper&lt;br /&gt;
 &lt;br /&gt;
 def pick_TwoCarrot():&lt;br /&gt;
     if next_to_a_carrot():&lt;br /&gt;
         pick_carrot()&lt;br /&gt;
         if not next_to_a_carrot():&lt;br /&gt;
             plant_carrot()&lt;br /&gt;
 &lt;br /&gt;
 def one_carrot_only():&lt;br /&gt;
     if not next_to_a_carrot():&lt;br /&gt;
         plant_carrot()&lt;br /&gt;
 &lt;br /&gt;
 def move_and_pick():&lt;br /&gt;
     if front_is_clear():&lt;br /&gt;
        move()&lt;br /&gt;
        pick_TwoCarrot()&lt;br /&gt;
     else:&lt;br /&gt;
         upAndTurnLeft()&lt;br /&gt;
 &lt;br /&gt;
 def move_and_put():&lt;br /&gt;
     move()&lt;br /&gt;
     one_carrot_only()&lt;br /&gt;
 &lt;br /&gt;
 def upAndTurnLeft():&lt;br /&gt;
     turn_left()&lt;br /&gt;
     move()&lt;br /&gt;
     pick_beeper()&lt;br /&gt;
     turn_left()    &lt;br /&gt;
 &lt;br /&gt;
 def upAndTurnRight():&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     move()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
 downAndTurnRight = upAndTurnLeft&lt;br /&gt;
 downAndTurnLeft = upAndTurnRight &lt;br /&gt;
 def harvestTwoRow():&lt;br /&gt;
     repeat(move_and_pick,6)&lt;br /&gt;
     repeat(move_and_pick,6)&lt;br /&gt;
 &lt;br /&gt;
 repeat(harvestTwoRow,1)&lt;br /&gt;
 upAndTurnRight()&lt;br /&gt;
 repeat(move_and_pick,6)&lt;br /&gt;
 repeat(move_and_pick,5)&lt;br /&gt;
 upAndTurnRight()&lt;br /&gt;
 repeat(move_and_pick,6)&lt;br /&gt;
 repeat(move_and_pick,5)&lt;br /&gt;
 &lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 turn_left()&lt;br /&gt;
 turn_left()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 downAndTurnLeft()&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 downAndTurnRight()&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 downAndTurnLeft()&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 downAndTurnRight()&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 downAndTurnLeft()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 turn_off()&lt;br /&gt;
&lt;br /&gt;
== 임의의 개수 씨를 처리하는 Harvest ==&lt;br /&gt;
* harvest3.wld 월드 파일을 연다.&lt;br /&gt;
* 현재 2개 이상인 씨앗이 밭에 있다. 모두 1개인 씨앗만 있게 만든다.&lt;br /&gt;
* 이 경우에서의 처리를 while 문을 사용하여 처리한다.&lt;br /&gt;
 next_to_a_carrot=next_to_a_beeper&lt;br /&gt;
 plant_carrot = put_beeper&lt;br /&gt;
 pick_carrot = pick_beeper&lt;br /&gt;
 def upAndTurnLeft():&lt;br /&gt;
     turn_left()&lt;br /&gt;
     move()&lt;br /&gt;
     pick_beeper()&lt;br /&gt;
     turn_left()    &lt;br /&gt;
 &lt;br /&gt;
 def upAndTurnRight():&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     move()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
     turn_left()&lt;br /&gt;
 downAndTurnRight = upAndTurnLeft&lt;br /&gt;
 downAndTurnLeft = upAndTurnRight &lt;br /&gt;
 def pick_TwoCarrot():&lt;br /&gt;
     if next_to_a_carrot():&lt;br /&gt;
        while next_to_a_carrot():&lt;br /&gt;
            pick_carrot()&lt;br /&gt;
        if not next_to_a_carrot():&lt;br /&gt;
            plant_carrot()&lt;br /&gt;
 &lt;br /&gt;
 def one_carrot_only():&lt;br /&gt;
     if not next_to_a_carrot():&lt;br /&gt;
         plant_carrot()&lt;br /&gt;
 &lt;br /&gt;
 def move_and_pick():&lt;br /&gt;
     if front_is_clear():&lt;br /&gt;
        move()&lt;br /&gt;
        pick_TwoCarrot()&lt;br /&gt;
     else:&lt;br /&gt;
         upAndTurnLeft()&lt;br /&gt;
 &lt;br /&gt;
 def move_and_put():&lt;br /&gt;
     if front_is_clear():&lt;br /&gt;
        move()&lt;br /&gt;
        one_carrot_only()&lt;br /&gt;
     else:&lt;br /&gt;
         downAndTurnLeft()&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 def harvestTwoRow():&lt;br /&gt;
     repeat(move_and_pick,6)&lt;br /&gt;
     repeat(move_and_pick,6)&lt;br /&gt;
 &lt;br /&gt;
 repeat(harvestTwoRow,1)&lt;br /&gt;
 upAndTurnRight()&lt;br /&gt;
 repeat(move_and_pick,6)&lt;br /&gt;
 repeat(move_and_pick,5)&lt;br /&gt;
 upAndTurnRight()&lt;br /&gt;
 repeat(move_and_pick,6)&lt;br /&gt;
 repeat(move_and_pick,5)&lt;br /&gt;
 &lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 turn_left()&lt;br /&gt;
 turn_left()&lt;br /&gt;
 repeat(move_and_put,6)&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 downAndTurnRight()&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,6)&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 downAndTurnRight()&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,6)&lt;br /&gt;
 one_carrot_only()&lt;br /&gt;
 repeat(move_and_put,5)&lt;br /&gt;
 turn_off()&lt;br /&gt;
&lt;br /&gt;
== Amazing Part 1 ==&lt;br /&gt;
* amazing1.wld 월드 파일을 연다.&lt;br /&gt;
* 현재 월드를 한바귀 도는 로직을 만든다.&lt;br /&gt;
 put_beeper()&lt;br /&gt;
 while not next_to_a_beeper():&lt;br /&gt;
     if front_is_clear():&lt;br /&gt;
         move()&lt;br /&gt;
     else:&lt;br /&gt;
         turn_left()&lt;br /&gt;
 &lt;br /&gt;
 turn_off()&lt;br /&gt;
 == Amazing Part 2 ==&lt;br /&gt;
  *  amazing2.wld 월드 파일을 연다.&lt;br /&gt;
  * 현재 월드를 한바귀 도는 로직을 만든다.&lt;br /&gt;
 {{{~cpp &lt;br /&gt;
 def turn_right():&lt;br /&gt;
     repeat(turn_left, 3)&lt;br /&gt;
 put_beeper()&lt;br /&gt;
 move()&lt;br /&gt;
 while not next_to_a_beeper():&lt;br /&gt;
     if right_is_clear():&lt;br /&gt;
         turn_right()&lt;br /&gt;
         move()&lt;br /&gt;
     elif front_is_clear():&lt;br /&gt;
         move()&lt;br /&gt;
     else:&lt;br /&gt;
         turn_left()&lt;br /&gt;
 &lt;br /&gt;
 turn_off()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Amazing Part 3,4 ==&lt;br /&gt;
* amazing3.wld 월드 파일을 연다.&lt;br /&gt;
* 현재 월드를 한바귀 도는 로직을 만든다.&lt;br /&gt;
 def turn_right():&lt;br /&gt;
     repeat(turn_left,3)&lt;br /&gt;
 put_beeper()&lt;br /&gt;
 if front_is_clear():&lt;br /&gt;
     move()&lt;br /&gt;
 else:&lt;br /&gt;
     turn_left()&lt;br /&gt;
     if front_is_clear():&lt;br /&gt;
         move()&lt;br /&gt;
     else:&lt;br /&gt;
         turn_left()&lt;br /&gt;
         move()&lt;br /&gt;
 while not next_to_a_beeper():&lt;br /&gt;
     if front_is_clear():&lt;br /&gt;
         if right_is_clear():&lt;br /&gt;
             turn_right()&lt;br /&gt;
             move()&lt;br /&gt;
         else:&lt;br /&gt;
             move()&lt;br /&gt;
     else:&lt;br /&gt;
         turn_left()&lt;br /&gt;
 turn_off()&lt;br /&gt;
== Amazing Part 5 ==&lt;br /&gt;
* amazing5.wld 월드 파일을 연다.&lt;br /&gt;
* 현재 월드를 한바귀 도는 로직을 만든다.&lt;br /&gt;
 def turn_right():&lt;br /&gt;
     repeat(turn_left,3)&lt;br /&gt;
 &lt;br /&gt;
 if front_is_clear():&lt;br /&gt;
     move()&lt;br /&gt;
 else:&lt;br /&gt;
     turn_left()&lt;br /&gt;
     if front_is_clear():&lt;br /&gt;
         move()&lt;br /&gt;
     else:&lt;br /&gt;
         turn_left()&lt;br /&gt;
         move()&lt;br /&gt;
 while not next_to_a_beeper():&lt;br /&gt;
     if right_is_clear():&lt;br /&gt;
         turn_right()&lt;br /&gt;
         move()&lt;br /&gt;
     elif front_is_clear():&lt;br /&gt;
         move()&lt;br /&gt;
     else:&lt;br /&gt;
         turn_left()&lt;br /&gt;
 turn_off()&lt;br /&gt;
&lt;br /&gt;
== 이제 만든 amazing을 써먹어 보자 ==&lt;br /&gt;
* hurdle3.wld 월드 파일을 열어서 돌려보자.(처음의 put_beeper()는 빼야함)&lt;br /&gt;
* maze1.wld 월드 파일을 열어서 돌려보자.&lt;br /&gt;
* amazing을 해보면서 느낀점을 각자 이야기 해봅시다~!&lt;br /&gt;
&lt;br /&gt;
== rain1 ==&lt;br /&gt;
* rain1.wld 월드 파일을 연다.&lt;br /&gt;
* 처음 시작한 창문 말고 나머지 창문들을 beeper를 앞에 두는 식으로 해서 닫는다. 로봇은 처음 시작하는 창문으로 온다음에 그 창문을 바라보아야 한다. 시작시에 로봇은 beeper를 충분히 가지고 있다.&lt;br /&gt;
 def turn_right():&lt;br /&gt;
     repeat(turn_left,3)&lt;br /&gt;
 move()&lt;br /&gt;
 put_beeper()&lt;br /&gt;
 turn_left()&lt;br /&gt;
 move()&lt;br /&gt;
 def close_window():&lt;br /&gt;
     if not front_is_clear():&lt;br /&gt;
         turn_right()&lt;br /&gt;
     elif left_is_clear():&lt;br /&gt;
         put_beeper()&lt;br /&gt;
         move()&lt;br /&gt;
     else:&lt;br /&gt;
         move()&lt;br /&gt;
 &lt;br /&gt;
 def turn_around():&lt;br /&gt;
     while not next_to_a_beeper():&lt;br /&gt;
         close_window()&lt;br /&gt;
     pick_beeper()&lt;br /&gt;
     turn_left()&lt;br /&gt;
 turn_around()&lt;br /&gt;
 turn_off()&lt;br /&gt;
== rain2 ==&lt;br /&gt;
* rain2.wld 월드 파일을 연다. rain1과 좀 다르게 생겼다.&lt;br /&gt;
* rain1의 코드를 여기서도 돌아가도록 만든다.&lt;br /&gt;
 def turn_right():&lt;br /&gt;
     repeat(turn_left,3)&lt;br /&gt;
 def turn_back():&lt;br /&gt;
     repeat(turn_left,2)&lt;br /&gt;
 move()&lt;br /&gt;
 put_beeper()&lt;br /&gt;
 turn_left()&lt;br /&gt;
 move()&lt;br /&gt;
 def close_window():&lt;br /&gt;
     if not front_is_clear():&lt;br /&gt;
         turn_right()&lt;br /&gt;
     elif left_is_clear():&lt;br /&gt;
         put_beeper()&lt;br /&gt;
         move()&lt;br /&gt;
         if left_is_clear():&lt;br /&gt;
             turn_back()&lt;br /&gt;
             move()&lt;br /&gt;
             pick_beeper()&lt;br /&gt;
             turn_right()&lt;br /&gt;
             move()&lt;br /&gt;
     else:&lt;br /&gt;
         move()&lt;br /&gt;
 &lt;br /&gt;
 def turn_around():&lt;br /&gt;
     while not next_to_a_beeper():&lt;br /&gt;
         close_window()&lt;br /&gt;
     pick_beeper()&lt;br /&gt;
     turn_left()&lt;br /&gt;
 turn_around()&lt;br /&gt;
 turn_off()&lt;br /&gt;
== trash1 ==&lt;br /&gt;
* trash1.wld 월드 파일을 연다. &lt;br /&gt;
* 여기 있는 beeper들을 모두 모아가지고 왼쪽 위 구석에 모두 모은다.다 모은후 시작할때의 위치에서 그 자세로 있는다.&lt;br /&gt;
 def turn_back():&lt;br /&gt;
     repeat(turn_left,2)&lt;br /&gt;
 def turn_right():&lt;br /&gt;
     repeat(turn_left,3)&lt;br /&gt;
 def go_to_garbage():&lt;br /&gt;
     turn_back()&lt;br /&gt;
     while front_is_clear():&lt;br /&gt;
         move()&lt;br /&gt;
     turn_right()&lt;br /&gt;
     move()&lt;br /&gt;
     put_beeper()&lt;br /&gt;
     turn_back()&lt;br /&gt;
     move()&lt;br /&gt;
     turn_left()&lt;br /&gt;
 &lt;br /&gt;
 while front_is_clear():&lt;br /&gt;
     move()&lt;br /&gt;
     if next_to_a_beeper():&lt;br /&gt;
         pick_beeper()&lt;br /&gt;
         go_to_garbage()&lt;br /&gt;
 turn_back()&lt;br /&gt;
 while front_is_clear():&lt;br /&gt;
     move()&lt;br /&gt;
 turn_back()&lt;br /&gt;
 turn_off()&lt;br /&gt;
== trash2 ==&lt;br /&gt;
* trash2.wld 파일을 연다. trash1에서 작성한 로직이 여기서도 돌아가야 한다.&lt;br /&gt;
----&lt;br /&gt;
[[RUR-PLE]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
	</entry>
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