<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://mediawiki.zeropage.org/index.php?action=history&amp;feed=atom&amp;title=VendingMachine_%EC%B0%B8%EA%B4%80%EC%9E%90</id>
	<title>VendingMachine 참관자 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mediawiki.zeropage.org/index.php?action=history&amp;feed=atom&amp;title=VendingMachine_%EC%B0%B8%EA%B4%80%EC%9E%90"/>
	<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=VendingMachine_%EC%B0%B8%EA%B4%80%EC%9E%90&amp;action=history"/>
	<updated>2026-05-15T19:11:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.8</generator>
	<entry>
		<id>https://mediawiki.zeropage.org/index.php?title=VendingMachine_%EC%B0%B8%EA%B4%80%EC%9E%90&amp;diff=40003&amp;oldid=prev</id>
		<title>imported&gt;Unknown at 05:28, 7 February 2021</title>
		<link rel="alternate" type="text/html" href="https://mediawiki.zeropage.org/index.php?title=VendingMachine_%EC%B0%B8%EA%B4%80%EC%9E%90&amp;diff=40003&amp;oldid=prev"/>
		<updated>2021-02-07T05:28:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; # include &amp;amp;lt;string.h&amp;amp;gt;&lt;br /&gt;
 # include &amp;amp;lt;stdio.h&amp;amp;gt;&lt;br /&gt;
 # include &amp;amp;lt;stdlib.h&amp;amp;gt;&lt;br /&gt;
 # define HELLO 1&lt;br /&gt;
 # define PUT	2&lt;br /&gt;
 # define RETURN	3&lt;br /&gt;
 # define PUSH	4&lt;br /&gt;
 # define OFF	5 &lt;br /&gt;
 # define TOKEN_NUM	5&lt;br /&gt;
 # define MENU_NUM	5&lt;br /&gt;
 &lt;br /&gt;
 char *M_Name[]={&amp;quot;cup&amp;quot;,&amp;quot;cococa&amp;quot;,&amp;quot;water&amp;quot;,&amp;quot;coffee&amp;quot;};&lt;br /&gt;
 &lt;br /&gt;
 char * tok[]={&lt;br /&gt;
 		&amp;quot;hello&amp;quot;,&lt;br /&gt;
 		&amp;quot;put&amp;quot;,&lt;br /&gt;
 		&amp;quot;return&amp;quot;,&lt;br /&gt;
 		&amp;quot;push&amp;quot;,&lt;br /&gt;
 		&amp;quot;off&amp;quot;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 static char* seps=&amp;quot; \t\n&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
 class CommandParser{&lt;br /&gt;
 private:&lt;br /&gt;
 	char InputStr[100];&lt;br /&gt;
 	char * Data[20];&lt;br /&gt;
 	int index;&lt;br /&gt;
 public:&lt;br /&gt;
 	int ReceiveCommand();&lt;br /&gt;
 	char * GetNextToken();&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 class VendingMachine{&lt;br /&gt;
 private:&lt;br /&gt;
 	int Money;&lt;br /&gt;
 	CommandParser p;	&lt;br /&gt;
 	int MinPrice;&lt;br /&gt;
 	int Menu_num;&lt;br /&gt;
 	char Menu[10][100];&lt;br /&gt;
 	int Price[10];&lt;br /&gt;
 	int M[10];&lt;br /&gt;
 &lt;br /&gt;
 public:&lt;br /&gt;
 	void SetMenuM(int i);&lt;br /&gt;
 	void AvailMenuPrint();&lt;br /&gt;
 	void AddingMenu(char * name,int price);&lt;br /&gt;
 	VendingMachine();&lt;br /&gt;
 	void ProcessMoney();&lt;br /&gt;
 	void ProcessReturn();&lt;br /&gt;
 	void ProcessPush();&lt;br /&gt;
 	void On();&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 int CommandParser::ReceiveCommand()&lt;br /&gt;
 {&lt;br /&gt;
 	index=0;&lt;br /&gt;
 	char * token;&lt;br /&gt;
 	&lt;br /&gt;
 	printf(&amp;quot;input command:&amp;quot;);&lt;br /&gt;
 	gets(InputStr);&lt;br /&gt;
 	token = strtok( InputStr,seps);&lt;br /&gt;
 	while(token!=NULL){&lt;br /&gt;
 		&lt;br /&gt;
 		Data[index]=token;&lt;br /&gt;
 		index++;&lt;br /&gt;
 		token=strtok(NULL,seps);&lt;br /&gt;
 	}&lt;br /&gt;
 &lt;br /&gt;
 	index=0;&lt;br /&gt;
 	for(int i=1;i&amp;amp;lt;=TOKEN_NUM &amp;amp;amp;&amp;amp;amp; strcmp( Data[0] , tok[i-1]) ;i++) ;&lt;br /&gt;
 	if(i&amp;amp;lt;=TOKEN_NUM) return i;&lt;br /&gt;
 	return 0;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 char *CommandParser::GetNextToken()&lt;br /&gt;
 {&lt;br /&gt;
 	return Data[++index];&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void VendingMachine::SetMenuM(int i)&lt;br /&gt;
 {&lt;br /&gt;
 	M[Menu_num]=i;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void VendingMachine::AvailMenuPrint()&lt;br /&gt;
 {&lt;br /&gt;
 	for(int i=0;i&amp;amp;lt;Menu_num;i++){&lt;br /&gt;
 		if (Money &amp;amp;gt;= Price[i]){&lt;br /&gt;
 			printf(&amp;quot;%d : %s %d\n&amp;quot;,i,Menu[i],Price[i]);&lt;br /&gt;
 		}&lt;br /&gt;
 	}&lt;br /&gt;
 }&lt;br /&gt;
 void VendingMachine::AddingMenu(char * name, int price)&lt;br /&gt;
 {&lt;br /&gt;
 	strcpy(Menu[Menu_num],name);&lt;br /&gt;
 	Price[Menu_num]=price;&lt;br /&gt;
 	Menu_num++;&lt;br /&gt;
 	if (price&amp;amp;lt;MinPrice) MinPrice=price;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 VendingMachine::VendingMachine()&lt;br /&gt;
 {&lt;br /&gt;
 	Money=0;&lt;br /&gt;
 	Menu_num=0;&lt;br /&gt;
 	MinPrice=100000;&lt;br /&gt;
 	AddingMenu(&amp;quot;cocoa&amp;quot;,200);&lt;br /&gt;
 	SetMenuM(321);&lt;br /&gt;
 	AddingMenu(&amp;quot;coffe&amp;quot;,200);&lt;br /&gt;
 	SetMenuM(341);&lt;br /&gt;
 	AddingMenu(&amp;quot;cocoa&amp;quot;,200);&lt;br /&gt;
 	AddingMenu(&amp;quot;cocoa&amp;quot;,200);&lt;br /&gt;
 	AddingMenu(&amp;quot;cocoa&amp;quot;,200);&lt;br /&gt;
 	&lt;br /&gt;
 &lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void VendingMachine::ProcessMoney()&lt;br /&gt;
 {&lt;br /&gt;
 	char * t = p.GetNextToken();&lt;br /&gt;
 	int m = atoi(t);&lt;br /&gt;
 	Money+=m;&lt;br /&gt;
 	printf(&amp;quot;Current Money is %d\n&amp;quot;,Money);&lt;br /&gt;
 	AvailMenuPrint();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void VendingMachine::ProcessPush()&lt;br /&gt;
 {&lt;br /&gt;
 	if (Money&amp;amp;lt;MinPrice) return;&lt;br /&gt;
 	char * t = p.GetNextToken();&lt;br /&gt;
 	int SM=atoi(t);&lt;br /&gt;
 	if (Money &amp;amp;gt;=Price[SM]){&lt;br /&gt;
 		printf(&amp;quot;재료:&amp;quot;);&lt;br /&gt;
 		int a = M[SM+1];&lt;br /&gt;
 		int b;&lt;br /&gt;
 		while(a){&lt;br /&gt;
 			b=a%10;&lt;br /&gt;
 			a=a/10;&lt;br /&gt;
 			printf(&amp;quot;%s  &amp;quot;,M_Name[b-1]);&lt;br /&gt;
 		}&lt;br /&gt;
 		printf(&amp;quot;\nReceive %s\n&amp;quot;,Menu[SM] );&lt;br /&gt;
 &lt;br /&gt;
 		Money-=Price[SM];&lt;br /&gt;
 	}&lt;br /&gt;
 	printf(&amp;quot;CurrentMoney is %d\n&amp;quot;,Money);&lt;br /&gt;
 	AvailMenuPrint();&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void VendingMachine::ProcessReturn()&lt;br /&gt;
 {&lt;br /&gt;
 	printf(&amp;quot;Returned Money is %d\n&amp;quot;,Money);&lt;br /&gt;
 	Money=0;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void VendingMachine::On()&lt;br /&gt;
 {&lt;br /&gt;
 	int command;&lt;br /&gt;
 	while( command = p.ReceiveCommand() ){&lt;br /&gt;
 		printf(&amp;quot;%d\n&amp;quot;,command);&lt;br /&gt;
 		switch(command){&lt;br /&gt;
 		case HELLO:&lt;br /&gt;
 			printf(&amp;quot;this machine is good^^;;\n&amp;quot;);&lt;br /&gt;
 			break;&lt;br /&gt;
 		case PUT:&lt;br /&gt;
 			ProcessMoney();&lt;br /&gt;
 			break;&lt;br /&gt;
 		case RETURN:&lt;br /&gt;
 			ProcessReturn();&lt;br /&gt;
 			break;&lt;br /&gt;
 		case PUSH:&lt;br /&gt;
 			ProcessPush();&lt;br /&gt;
 			break;&lt;br /&gt;
 		case OFF:&lt;br /&gt;
 			return;&lt;br /&gt;
 &lt;br /&gt;
 		default:&lt;br /&gt;
 			break;&lt;br /&gt;
 		};&lt;br /&gt;
 	}&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 void main(void)&lt;br /&gt;
 {&lt;br /&gt;
 	VendingMachine v;&lt;br /&gt;
 	v.On();&lt;br /&gt;
 }&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
	</entry>
</feed>