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		<title>imported&gt;Unknown at 05:28, 7 February 2021</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;디자인 패턴을 공부하여 어떻게 써먹을 것인가. - DesignPatterns 의 Chapter 6 Conclusion 중.&lt;br /&gt;
&lt;br /&gt;
== A Common Design Vocabulary ==&lt;br /&gt;
보편화된 디자인 관련 용어로써.&lt;br /&gt;
&lt;br /&gt;
DesignPatterns provide a common vocabulary for designers to use to communicate, document, and explore design alternatives.&lt;br /&gt;
&lt;br /&gt;
== A Documentation and Learning Aid ==&lt;br /&gt;
문서화와 학습을 도와줌.&lt;br /&gt;
&lt;br /&gt;
Learning these DesignPatterns will help you understand existing object-oriented system.&lt;br /&gt;
&lt;br /&gt;
Describing a system in terms of the DesignPatterns that it uses will make it a lot easier to understand. &lt;br /&gt;
&lt;br /&gt;
== An Adjunct to Existing Methods ==&lt;br /&gt;
다른 디자인 방법들의 보조.&lt;br /&gt;
&lt;br /&gt;
DesignPatterns are an important piece that&amp;#039;s been missing from object-oriented design methods. (primitive techniques, applicability, consequences, implementations ...)&lt;br /&gt;
&lt;br /&gt;
== A Target for Refactoring ==&lt;br /&gt;
리펙토링을 위한 목표.&lt;br /&gt;
&lt;br /&gt;
DesignPatterns capture many of the structures that result from refactoring. Using these patterns early in the life of a design prevents later refactorings. But even if you don&amp;#039;t see how to apply a pattern until after you&amp;#039;ve built your system, the pattern can still show you how to change it. Design patterns thus provide targets for your refactorings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[DesignPatterns]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
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