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== Chapter1 진행내용 == | |||
1.위대한 소프트웨어의 제작 방법 | 1.위대한 소프트웨어의 제작 방법 | ||
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3) 유지보수와 재사용이 쉬운 디자인을 위해 노력한다. | 3) 유지보수와 재사용이 쉬운 디자인을 위해 노력한다. | ||
릭의 기타 관리 시스템 50% 완성 | |||
import java.io.*; | |||
class Guitar { | |||
private GuitarProperty GP; | |||
Guitar() { | |||
this.GP = null; | |||
} | |||
Guitar(GuitarProperty GP) { | |||
this.GP = GP; | |||
} | |||
public void setGP(GuitarProperty nGP){ | |||
this.GP = nGP; | |||
} | |||
public GuitarPeroperty getGP() { | |||
return this.GP; | |||
} | |||
} | |||
class GuitarProperty { | |||
private String serialNumber; | |||
private double price; | |||
private String builder; | |||
private String model; | |||
private String type; | |||
private String backWood; | |||
private String topWood; | |||
public String getserialNumber(){ | |||
} | |||
GuitarProperty() { | |||
this.serialNumber = null; | |||
this.price = 0; | |||
this.builder = null; | |||
this.model = null; | |||
this.type = null; | |||
this.backWood = null; | |||
this.topWood = null; | |||
} | |||
GuitarProperty(String SN, double price, String builder, String model, String type, | |||
String backWood, String topWood) { | |||
this.serialNumber = SN; | |||
this.price = price; | |||
this.builder = builder; | |||
this.model = model; | |||
this.type = type; | |||
this.backWood = backWood; | |||
this.topWood = topWood; | |||
} | |||
public String getserialNumber() {return this.serialNumber; } | |||
public double getPrice() { return this.price; } | |||
public void setPrice(double newprice) { this.price = newprice; } | |||
public String getBuilder() { return this.builder; } | |||
public String getModel() { return this.model; } | |||
public String getType() { return this.type; } | |||
public String getBackWood() { return this.backWood; } | |||
public String getTopWood() { return this.topWood; } | |||
} | |||
class GuitarList { | |||
public Guitar Guitar; | |||
public GuitarList next; | |||
GuitarList() { | |||
this.Guitar = null; | |||
this.next = null; | |||
} | |||
class Inventory{ | |||
private GuitarList GuitarList; | |||
private GuitarList GLPointer; | |||
public void addGuitar(GuitarProperty newGuitar) { | |||
this.GLPointer = this.GuitarList; | |||
while (this.GLPointer.next != null) { | |||
this.GLPointer = this.GLPointer.next; | |||
} | |||
this.GLPointer.next = new GuitarList(); | |||
this.GLPointer.next.Guitar = new Guitar(newGuitar); | |||
} | |||
public Guitar getGuitar(String sn){ | |||
this.GLPointer = this.GuitarList; | |||
while(this.GLPointer.Guitar != null && this.GLPointer.Guitar.getGP().getserialNumber() != sn && this.GLPointer.next != null) { | |||
this.GLPointer = this.GLPointer.next; | |||
} | |||
if (this.GLPointer.next == null && this.GLPointer.Guitar.getGP().getserialNumber() != sn) { | |||
return null; | |||
} | |||
else { | |||
return this.GLPointer.Guitar; | |||
} | |||
} | |||
public Guitar Search(GuitarProperty SGP) { | |||
} | |||
} | |||
[http://inyourheart.biz/zerowiki/wiki.php/%EA%B9%80%EB%8F%99%EC%A4%80/Project/OOP_Preview Main으로 가기] | |||
Latest revision as of 00:37, 27 March 2026
Chapter1 진행내용
1.위대한 소프트웨어의 제작 방법
- 고객이 바라는 것을 제대로 수행하는 소프트웨어.
- 객체지향으로 만들어진 코드들. (코드의 유연성)
- OCP의 원리 이용. (코드의 재사용성)
- 만들기 방법
1) 소프트웨어가 고객이 원하는 기능을 하도록 한다. 2) 객체지향의 기본 원리를 적용해서 소프트웨어를 유연하게 한다. 3) 유지보수와 재사용이 쉬운 디자인을 위해 노력한다.
릭의 기타 관리 시스템 50% 완성
import java.io.*;
class Guitar {
private GuitarProperty GP;
Guitar() {
this.GP = null;
}
Guitar(GuitarProperty GP) {
this.GP = GP;
}
public void setGP(GuitarProperty nGP){
this.GP = nGP;
}
public GuitarPeroperty getGP() {
return this.GP;
}
}
class GuitarProperty {
private String serialNumber;
private double price;
private String builder;
private String model;
private String type;
private String backWood;
private String topWood;
public String getserialNumber(){
}
GuitarProperty() {
this.serialNumber = null;
this.price = 0;
this.builder = null;
this.model = null;
this.type = null;
this.backWood = null;
this.topWood = null;
}
GuitarProperty(String SN, double price, String builder, String model, String type,
String backWood, String topWood) {
this.serialNumber = SN;
this.price = price;
this.builder = builder;
this.model = model;
this.type = type;
this.backWood = backWood;
this.topWood = topWood;
}
public String getserialNumber() {return this.serialNumber; }
public double getPrice() { return this.price; }
public void setPrice(double newprice) { this.price = newprice; }
public String getBuilder() { return this.builder; }
public String getModel() { return this.model; }
public String getType() { return this.type; }
public String getBackWood() { return this.backWood; }
public String getTopWood() { return this.topWood; }
}
class GuitarList {
public Guitar Guitar;
public GuitarList next;
GuitarList() {
this.Guitar = null;
this.next = null;
}
class Inventory{
private GuitarList GuitarList;
private GuitarList GLPointer;
public void addGuitar(GuitarProperty newGuitar) {
this.GLPointer = this.GuitarList;
while (this.GLPointer.next != null) {
this.GLPointer = this.GLPointer.next;
}
this.GLPointer.next = new GuitarList();
this.GLPointer.next.Guitar = new Guitar(newGuitar);
}
public Guitar getGuitar(String sn){
this.GLPointer = this.GuitarList;
while(this.GLPointer.Guitar != null && this.GLPointer.Guitar.getGP().getserialNumber() != sn && this.GLPointer.next != null) {
this.GLPointer = this.GLPointer.next;
}
if (this.GLPointer.next == null && this.GLPointer.Guitar.getGP().getserialNumber() != sn) {
return null;
}
else {
return this.GLPointer.Guitar;
}
}
public Guitar Search(GuitarProperty SGP) {
}
}