More actions
imported>ppparkje No edit summary |
imported>ppparkje No edit summary |
||
| Line 192: | Line 192: | ||
# Table class | # Table class | ||
# | # a 3-dimensional array2 stores 2Byte integer | ||
# | # Uses hash table internally. | ||
class Table | class Table | ||
def initialize(xsize=1, ysize=1, zsize=1) | def initialize(xsize=1, ysize=1, zsize=1) | ||
Revision as of 06:31, 9 August 2012
Orthogonal projection coordinate system 만들기
public void onSurfaceChanged(GL10 gl, int width, int height) {
this.m_width = width;
this.m_height = height;
if(buffer == null) {
Util.LOGD("make framebuffer");
world = new World();
m_cam = world.getCamera();
// light mass
world.setAmbientLight(0xff, 0xff, 0xff);
// making background plane
float[] coordinates = { // position of vertices
0.0f, 0.0f, 0.0f,
m_width, 0.0f, 0.0f,
0.0f, m_height, 0.0f,
m_width, m_height, 0.0f
};
float[] uvs = { // how uv mapped?
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f
};
int[] indices = { // index of each coordinate
0, 2, 1,
1, 2, 3
};
// make plane
Object3D plane = new Object3D(coordinates, uvs, indices, RMObject2D.getTextureIDByColor(Color.white));
plane.build();
Util.LOGD("center: " + plane.getTransformedCenter());
world.addObject(plane);
// FOV settings
m_cam.setFOVLimits(0.1f, 2.0f);
m_cam.setFOV(0.1f);
// set up camera
// z = (width/2) / tan(fov/2)
m_cam.setPosition(m_width/2, m_height/2, (float) -(m_width/2/Math.tan(m_cam.getFOV()/2.0f)));
m_cam.lookAt(plane.getTransformedCenter());
fixCubePosition();
// configuration to view far object
Config.farPlane = Math.abs(m_cam.getPosition().z) + 1000f;
}
// make framebuffer
if(buffer != null)
buffer.dispose();
buffer = new FrameBuffer(m_width, m_height, FrameBuffer.SAMPLINGMODE_NORMAL);
}
FillBox class
package cau.rpg.maker.object;
import java.awt.Color;
import javax.vecmath.Vector2f;
import com.threed.jpct.Object3D;
public class RMFillBox extends RMObject2D {
public RMFillBox(float x1, float y1, float x2, float y2, Color color)
{
init(x1, y1, x2, y2, color);
}
public RMFillBox(Vector2f vStart, Vector2f vEnd, Color color)
{
init(vStart.x, vStart.y, vEnd.x, vEnd.y, color);
}
private void init(float x1, float y1, float x2, float y2, Color color)
{
if(x1 >= x2 || y1 >= y2)
return;
float z = -10f;
float[] coords = {
x1, y1, z, // up left
x1, y2, z, // bottom left
x2, y1, z, // up right
x2, y2, z // bottom right corner
};
float[] uvs = {
0f, 0f,
0f, 1f,
1f, 0f,
1f, 1f
};
int[] indices = {
0, 1, 2,
2, 1, 3
};
m_polygon = new Object3D(coords, uvs, indices, getTextureIDByColor(color));
}
}
2D line class
package cau.rpg.maker.object;
import java.awt.Color;
import javax.vecmath.Vector2f;
import javax.vecmath.Vector3f;
import com.threed.jpct.Object3D;
public class RMLine extends RMObject2D {
private static final Vector3f vectorZ = new Vector3f(0, 0, -1);
public RMLine(Vector2f vStart, Vector2f vEnd, float width, Color color)
{
float z = -10f;
Vector3f v3Start = new Vector3f(vStart.x, vStart.y, z);
Vector3f v3End = new Vector3f(vEnd.x, vEnd.y, z);
// line vector
Vector3f lineVector = new Vector3f();
lineVector.sub(v3End, v3Start);
// calc normal vector of line
Vector3f normal = new Vector3f();
normal.cross(lineVector, vectorZ);
normal.normalize();
normal.scale(width/2.0f);
float[] coords = {
(vStart.x + normal.x), (vStart.y + normal.y), z,
(vStart.x - normal.x), (vStart.y - normal.y), z,
(vEnd.x + normal.x), (vEnd.y + normal.y), z,
(vEnd.x - normal.x), (vEnd.y - normal.y), z
};
float[] uvs = {
0f, 0f,
0f, 1f,
1f, 0f,
1f, 1f
};
int[] indices = {
0, 2, 1,
1, 2, 3
};
m_polygon = new Object3D(coords, uvs, indices, getTextureIDByColor(color));
}
}
Interpolation
public void setDepth(float depth)
{
float delta = depth - this.depth;
// move object
SimpleVector curPosition = m_polygon.getTransformedCenter();
SimpleVector toCam = MainRenderer.getCamera().getPosition().calcSub(curPosition);
float a = MainRenderer.getCamera().getPosition().z - this.depth;
toCam.scalarMul(delta/a);
m_polygon.translate(toCam);
Util.LOGD("translate to " + toCam);
// scale
m_polygon.scale((a-delta)/a);
this.depth = depth;
}
Table 클래스의 구현
# Table class
# a 3-dimensional array2 stores 2Byte integer
# Uses hash table internally.
class Table
def initialize(xsize=1, ysize=1, zsize=1)
resize(xsize, ysize, zsize)
end
def resize xsize, ysize, zsize
@array = Hash.new
@xsize = xsize
@ysize = ysize
@zsize = zsize
end
def self.resize xsize, ysize, zsize
puts "resize to (#{xsize}, #{ysize}, #{zsize})"
@array = Hash.new
@xsize = xsize
@ysize = ysize
@zsize = zsize
end
def [] *args
x=0
y=0
z=0
if args.length > 0
x = args[0]
end
if args.length > 1
y = args[1]
end
if args.length > 2
z = args[2]
end
return @arrayx, y, z
end
def []= *args
value = args[args.size-1]
args.delete_at(args.size-1)
x=0
y=0
z=0
if args.length > 0
x = args[0]
end
if args.length > 1
y = args[1]
end
if args.length > 2
z = args[2]
end
@arrayx, y, z = value
end
def self._load args
header = args.unpack("l5")
table = args.unpack("@20s*")
puts header.inspect
puts table.inspect
resize(header[1], header[2], header[3])
i=-1
for z in 0 .. @zsize-1
for y in 0 .. @ysize-1
for x in 0 .. @xsize-1
@arrayx, y, z = table[i = i+1]
puts "array put #{table[i]}"
end
end
end
end
attr_accessor :xsize
attr_accessor :ysize
attr_accessor :zsize
end
Actors.rvdata Parser: advanced(위 parser 코드와 이어짐)
public void parse2(InputStream is) throws IOException
{
is.skip(3);
int numChar = is.read()-6;
Util.LOGD("캐릭터 수: " + numChar);
int data;
byte[] buf;
while((data = is.read()) != -1) {
// RPG::Actor(시그니쳐) 찾은 경우
if(finder_actor[0].addChar((byte) data)) {
// 입력받을 클래스 변수 수
int numArgs = get_int(is.read());
// 변수 순서가 저장될 행렬
String result = null;
List<String> argList = new ArrayList<String>();
// 첫번째 캐릭터
for(int i=0; i<numArgs; i++) {
for(;is.read() != 0x3a;); // 다음 구분자까지 읽는다
// 이름 길이
int elementNameLen = get_int(is.read());
buf = new byte[elementNameLen];
// 변수 이름 입력
is.read(buf);
result = new String(buf);
// 변수에 들일 값 읽기
String value = getValue(is);
Util.LOGD("발견!" + result + " value: " + value);
argList.add(result);
// 테이블은 있으면 개수에 포함하지 않는다
if(value.equals("u"))
i--;
}
// 그 이후 캐릭터들
for(int i=0; i<numChar-1; i++) {
Util.LOGD((i+2) + "번째 캐릭터 시작");
for(;is.read() != 0x3b;); // 시작 시그니쳐 건너뜀
for(int j=0; j<numArgs; j++) {
for(;is.read() != 0x3b;); // 다음 구분자까지
// 변수 순서
int index = get_int(is.read());
String value = getValue(is);
// 변수값 읽기
Util.LOGD("발견!" + argList.get(index-1) + " value: " + value);
// 테이블은 있으면 개수에 포함하지 않는다
if(value.equals("u"))
j--;
}
}
}
}
}
private String getValue(InputStream is) throws IOException
{
byte type = (byte) is.read();
String result = null;
switch(type) {
case 0x02: // table
result = "table start";
read_table(is);
break;
case '"': //str
int len = get_int(is.read());
if(len < 0)
len = readShort(is);
byte[] str = new byte[len];
is.read(str);
result = new String(str);
break;
case 'i': // int
int value = get_int(is.read());
result = String.valueOf(value);
break;
case 'T':
case 'F':
result = String.valueOf(type == 'T');
break;
case 'u':
result = "u";
}
return result;
}