More actions
imported>Unknown No edit summary |
(Repair batch-0003 pages from live compare) |
||
| Line 23: | Line 23: | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
{ | { | ||
if (0 == target | if (0 == target[i][j]) | ||
return true; | return true; | ||
} | } | ||
| Line 38: | Line 38: | ||
cout << "input world size \n>>"; | cout << "input world size \n>>"; | ||
cin >> worldSizeX >> worldSizeY; | cin >> worldSizeX >> worldSizeY; | ||
myWorld = new int* | myWorld = new int*[worldSizeX]; | ||
for (register int i = 0; i < worldSizeX; ++i) | for (register int i = 0; i < worldSizeX; ++i) | ||
{ | { | ||
myWorld | myWorld[i] = new int[worldSizeY]; | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
myWorld | myWorld[i][j] = 0; | ||
} | } | ||
//// 시작점 설정 //// | //// 시작점 설정 //// | ||
| Line 60: | Line 60: | ||
//// 이동 처리 //// | //// 이동 처리 //// | ||
const int MOVE_TYPE = 8; | const int MOVE_TYPE = 8; | ||
const int ADD_X | const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1}; | ||
const int ADD_Y | const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1}; | ||
int moveNum = 0; | int moveNum = 0; | ||
myWorld | myWorld[myPointX][myPointY] = MOVED_POINT; | ||
for (register int i = 0; i < strlen(moveRotate.c_str()); ++i) | for (register int i = 0; i < strlen(moveRotate.c_str()); ++i) | ||
{ | { | ||
myPointX += ADD_X | myPointX += ADD_X[moveRotate[i] - '0']; | ||
myPointY += ADD_Y | myPointY += ADD_Y[moveRotate[i] - '0']; | ||
++moveNum; | ++moveNum; | ||
myWorld | myWorld[myPointX][myPointY] = MOVED_POINT; | ||
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | ||
break; | break; | ||
| Line 78: | Line 78: | ||
for (register int j = 0; j < worldSizeX; ++j) | for (register int j = 0; j < worldSizeX; ++j) | ||
{ | { | ||
cout << myWorld | cout << myWorld[j][i]; | ||
} | } | ||
cout << endl; | cout << endl; | ||
| Line 100: | Line 100: | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
{ | { | ||
if (0 == target | if (0 == target[i][j]) | ||
return true; | return true; | ||
} | } | ||
| Line 115: | Line 115: | ||
cout << "input world size \n>>"; | cout << "input world size \n>>"; | ||
cin >> worldSizeX >> worldSizeY; | cin >> worldSizeX >> worldSizeY; | ||
myWorld = new int* | myWorld = new int*[worldSizeX]; | ||
for (register int i = 0; i < worldSizeX; ++i) | for (register int i = 0; i < worldSizeX; ++i) | ||
{ | { | ||
myWorld | myWorld[i] = new int[worldSizeY]; | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
myWorld | myWorld[i][j] = 0; | ||
} | } | ||
//// 시작점 설정 //// | //// 시작점 설정 //// | ||
string moveRotate | string moveRotate[NUMBER_PLAYER]; | ||
int myPointX | int myPointX[NUMBER_PLAYER]; | ||
int myPointY | int myPointY[NUMBER_PLAYER]; | ||
for (int i = 0; i < NUMBER_PLAYER; ++i) | for (int i = 0; i < NUMBER_PLAYER; ++i) | ||
{ | { | ||
cout << "input start point \n>>"; | cout << "input start point \n>>"; | ||
cin >> myPointX | cin >> myPointX[i] >> myPointY[i]; | ||
//// 이동경로 입력 //// | //// 이동경로 입력 //// | ||
cout << "input move rotate\n>>"; | cout << "input move rotate\n>>"; | ||
cin >> moveRotate | cin >> moveRotate[i]; | ||
} | } | ||
//// 종료 메시지 입력 //// | //// 종료 메시지 입력 //// | ||
| Line 140: | Line 140: | ||
//// 이동 처리 //// | //// 이동 처리 //// | ||
const int MOVE_TYPE = 8; | const int MOVE_TYPE = 8; | ||
const int ADD_X | const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1}; | ||
const int ADD_Y | const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1}; | ||
int moveNum | int moveNum[NUMBER_PLAYER] = {0,}; | ||
for (register int i = 0; i < NUMBER_PLAYER; ++i) | for (register int i = 0; i < NUMBER_PLAYER; ++i) | ||
myWorld | myWorld[myPointX[i]][myPointY[i]] = MOVED_POINT; | ||
bool isChanged = true; | bool isChanged = true; | ||
| Line 152: | Line 152: | ||
for (register int j = 0; j < NUMBER_PLAYER; ++j) | for (register int j = 0; j < NUMBER_PLAYER; ++j) | ||
{ | { | ||
if (i < strlen(moveRotate | if (i < strlen(moveRotate[j].c_str())) | ||
{ | { | ||
isChanged = true; | isChanged = true; | ||
myPointX | myPointX[j] += ADD_X[moveRotate[j][i] - '0']; | ||
myPointY | myPointY[j] += ADD_Y[moveRotate[j][i] - '0']; | ||
++moveNum | ++moveNum[j]; | ||
myWorld | myWorld[myPointX[j]][myPointY[j]] = MOVED_POINT; | ||
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | ||
break; | break; | ||
| Line 165: | Line 165: | ||
} | } | ||
for (register int i = 0; i < NUMBER_PLAYER; ++i) | for (register int i = 0; i < NUMBER_PLAYER; ++i) | ||
cout << moveNum | cout << moveNum[i] << endl; | ||
for (register int i = 0; i < worldSizeY; ++i) | for (register int i = 0; i < worldSizeY; ++i) | ||
{ | { | ||
for (register int j = 0; j < worldSizeX; ++j) | for (register int j = 0; j < worldSizeX; ++j) | ||
{ | { | ||
cout << myWorld | cout << myWorld[j][i]; | ||
} | } | ||
cout << endl; | cout << endl; | ||
| Line 192: | Line 192: | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
{ | { | ||
if (0 == target | if (0 == target[i][j]) | ||
return true; | return true; | ||
} | } | ||
| Line 208: | Line 208: | ||
cout << "input world size \n>>"; | cout << "input world size \n>>"; | ||
cin >> worldSizeX >> worldSizeY; | cin >> worldSizeX >> worldSizeY; | ||
myWorld = new int* | myWorld = new int*[worldSizeX]; | ||
for (register int i = 0; i < worldSizeX; ++i) | for (register int i = 0; i < worldSizeX; ++i) | ||
{ | { | ||
myWorld | myWorld[i] = new int[worldSizeY]; | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
myWorld | myWorld[i][j] = 0; | ||
} | } | ||
//// 시작점 설정 //// | //// 시작점 설정 //// | ||
string moveRotate | string moveRotate[NUMBER_PLAYER]; | ||
int myPointX | int myPointX[NUMBER_PLAYER]; | ||
int myPointY | int myPointY[NUMBER_PLAYER]; | ||
for (int i = 0; i < NUMBER_PLAYER; ++i) | for (int i = 0; i < NUMBER_PLAYER; ++i) | ||
{ | { | ||
cout << "input start point \n>>"; | cout << "input start point \n>>"; | ||
cin >> myPointX | cin >> myPointX[i]; | ||
if (END_NUMBER == myPointX | if (END_NUMBER == myPointX[i]) | ||
break; | break; | ||
cin >> myPointY | cin >> myPointY[i]; | ||
++numberPlayer; | ++numberPlayer; | ||
//// 이동경로 입력 //// | //// 이동경로 입력 //// | ||
cout << "input move rotate\n>>"; | cout << "input move rotate\n>>"; | ||
cin >> moveRotate | cin >> moveRotate[i]; | ||
} | } | ||
//// 이동 처리 //// | //// 이동 처리 //// | ||
const int MOVE_TYPE = 8; | const int MOVE_TYPE = 8; | ||
const int ADD_X | const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1}; | ||
const int ADD_Y | const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1}; | ||
int moveNum | int moveNum[NUMBER_PLAYER] = {0,}; | ||
for (register int i = 0; i < numberPlayer; ++i) | for (register int i = 0; i < numberPlayer; ++i) | ||
++myWorld | ++myWorld[myPointX[i]][myPointY[i]]; | ||
bool isChanged = true; | bool isChanged = true; | ||
| Line 245: | Line 245: | ||
for (register int j = 0; j < numberPlayer; ++j) | for (register int j = 0; j < numberPlayer; ++j) | ||
{ | { | ||
if (i < strlen(moveRotate | if (i < strlen(moveRotate[j].c_str())) | ||
{ | { | ||
isChanged = true; | isChanged = true; | ||
myPointX | myPointX[j] += ADD_X[moveRotate[j][i] - '0']; | ||
myPointY | myPointY[j] += ADD_Y[moveRotate[j][i] - '0']; | ||
++moveNum | ++moveNum[j]; | ||
++myWorld | ++myWorld[myPointX[j]][myPointY[j]]; | ||
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | ||
break; | break; | ||
| Line 258: | Line 258: | ||
} | } | ||
for (register int i = 0; i < numberPlayer; ++i) | for (register int i = 0; i < numberPlayer; ++i) | ||
cout << moveNum | cout << moveNum[i] << endl; | ||
for (register int i = 0; i < worldSizeY; ++i) | for (register int i = 0; i < worldSizeY; ++i) | ||
{ | { | ||
for (register int j = 0; j < worldSizeX; ++j) | for (register int j = 0; j < worldSizeX; ++j) | ||
{ | { | ||
cout << myWorld | cout << myWorld[j][i]; | ||
} | } | ||
cout << endl; | cout << endl; | ||
| Line 285: | Line 285: | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
{ | { | ||
if (0 == target | if (0 == target[i][j]) | ||
return true; | return true; | ||
} | } | ||
| Line 301: | Line 301: | ||
cout << "input world size \n>>"; | cout << "input world size \n>>"; | ||
cin >> worldSizeX >> worldSizeY; | cin >> worldSizeX >> worldSizeY; | ||
myWorld = new int* | myWorld = new int*[worldSizeX]; | ||
for (register int i = 0; i < worldSizeX; ++i) | for (register int i = 0; i < worldSizeX; ++i) | ||
{ | { | ||
myWorld | myWorld[i] = new int[worldSizeY]; | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
myWorld | myWorld[i][j] = 0; | ||
} | } | ||
//// 시작점 설정 //// | //// 시작점 설정 //// | ||
string moveRotate | string moveRotate[NUMBER_PLAYER]; | ||
int myPointX | int myPointX[NUMBER_PLAYER]; | ||
int myPointY | int myPointY[NUMBER_PLAYER]; | ||
int movePoint | int movePoint[NUMBER_PLAYER]; | ||
char selectType; | char selectType; | ||
for (int i = 0; i < NUMBER_PLAYER; ++i) | for (int i = 0; i < NUMBER_PLAYER; ++i) | ||
{ | { | ||
cout << "input start point and Type\n>>"; | cout << "input start point and Type\n>>"; | ||
cin >> myPointX | cin >> myPointX[i]; | ||
if (END_NUMBER == myPointX | if (END_NUMBER == myPointX[i]) | ||
break; | break; | ||
cin >> myPointY | cin >> myPointY[i] >> selectType; | ||
++numberPlayer; | ++numberPlayer; | ||
//// 이동경로 입력 //// | //// 이동경로 입력 //// | ||
cout << "input move rotate\n>>"; | cout << "input move rotate\n>>"; | ||
cin >> moveRotate | cin >> moveRotate[i]; | ||
if ('S' == selectType) | if ('S' == selectType) | ||
movePoint | movePoint[i] = 2; | ||
else | else | ||
movePoint | movePoint[i] = 1; | ||
} | } | ||
//// 이동 처리 //// | //// 이동 처리 //// | ||
const int MOVE_TYPE = 8; | const int MOVE_TYPE = 8; | ||
const int ADD_X | const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1}; | ||
const int ADD_Y | const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1}; | ||
int moveNum | int moveNum[NUMBER_PLAYER] = {0,}; | ||
for (register int i = 0; i < numberPlayer; ++i) | for (register int i = 0; i < numberPlayer; ++i) | ||
++myWorld | ++myWorld[myPointX[i]][myPointY[i]]; | ||
bool isChanged = true; | bool isChanged = true; | ||
| Line 344: | Line 344: | ||
for (register int j = 0; j < numberPlayer; ++j) | for (register int j = 0; j < numberPlayer; ++j) | ||
{ | { | ||
for (register int k = 0; k < movePoint | for (register int k = 0; k < movePoint[j]; ++k) | ||
{ | { | ||
if (i * movePoint | if (i * movePoint[j] + k >= strlen(moveRotate[j].c_str())) | ||
break; | break; | ||
isChanged = true; | isChanged = true; | ||
myPointX | myPointX[j] += ADD_X[moveRotate[j][i * movePoint[j] + k] - '0']; | ||
myPointY | myPointY[j] += ADD_Y[moveRotate[j][i * movePoint[j] + k] - '0']; | ||
++moveNum | ++moveNum[j]; | ||
++myWorld | ++myWorld[myPointX[j]][myPointY[j]]; | ||
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | ||
break; | break; | ||
| Line 359: | Line 359: | ||
} | } | ||
for (register int i = 0; i < numberPlayer; ++i) | for (register int i = 0; i < numberPlayer; ++i) | ||
cout << moveNum | cout << moveNum[i] << endl; | ||
for (register int i = 0; i < worldSizeY; ++i) | for (register int i = 0; i < worldSizeY; ++i) | ||
{ | { | ||
for (register int j = 0; j < worldSizeX; ++j) | for (register int j = 0; j < worldSizeX; ++j) | ||
{ | { | ||
cout << myWorld | cout << myWorld[j][i]; | ||
} | } | ||
cout << endl; | cout << endl; | ||
| Line 390: | Line 390: | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
{ | { | ||
if (0 == target | if (0 == target[i][j]) | ||
return true; | return true; | ||
} | } | ||
| Line 408: | Line 408: | ||
cout << "input world size \n>>"; | cout << "input world size \n>>"; | ||
cin >> worldSizeX >> worldSizeY; | cin >> worldSizeX >> worldSizeY; | ||
myWorld = new int* | myWorld = new int*[worldSizeX]; | ||
for (register int i = 0; i < worldSizeX; ++i) | for (register int i = 0; i < worldSizeX; ++i) | ||
{ | { | ||
myWorld | myWorld[i] = new int[worldSizeY]; | ||
for (register int j = 0; j < worldSizeY; ++j) | for (register int j = 0; j < worldSizeY; ++j) | ||
myWorld | myWorld[i][j] = 0; | ||
} | } | ||
//// 음식 초기화 //// | //// 음식 초기화 //// | ||
| Line 426: | Line 426: | ||
break; | break; | ||
cin >> foodY; | cin >> foodY; | ||
foodDatas | foodDatas[foodX * worldSizeY + foodY] = true; | ||
} | } | ||
//// 시작점 설정 //// | //// 시작점 설정 //// | ||
string moveRotate | string moveRotate[NUMBER_PLAYER]; | ||
int myPointX | int myPointX[NUMBER_PLAYER]; | ||
int myPointY | int myPointY[NUMBER_PLAYER]; | ||
int moveType | int moveType[NUMBER_PLAYER]; | ||
char selectType; | char selectType; | ||
for (int i = 0; i < NUMBER_PLAYER; ++i) | for (int i = 0; i < NUMBER_PLAYER; ++i) | ||
{ | { | ||
cout << "input start point and Type\n>>"; | cout << "input start point and Type\n>>"; | ||
cin >> myPointX | cin >> myPointX[i]; | ||
if (END_NUMBER == myPointX | if (END_NUMBER == myPointX[i]) | ||
break; | break; | ||
cin >> myPointY | cin >> myPointY[i] >> selectType; | ||
++numberPlayer; | ++numberPlayer; | ||
//// 이동경로 입력 //// | //// 이동경로 입력 //// | ||
cout << "input move rotate\n>>"; | cout << "input move rotate\n>>"; | ||
cin >> moveRotate | cin >> moveRotate[i]; | ||
if ('S' == selectType) | if ('S' == selectType) | ||
moveType | moveType[i] = -1; | ||
else | else | ||
moveType | moveType[i] = 0; | ||
} | } | ||
//// 이동 처리 //// | //// 이동 처리 //// | ||
const int MOVE_TYPE = 9; | const int MOVE_TYPE = 9; | ||
const int ADD_X | const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1, 0}; | ||
const int ADD_Y | const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1, 0}; | ||
int moveNum | int moveNum[NUMBER_PLAYER] = {0,}; | ||
for (register int i = 0; i < numberPlayer; ++i) | for (register int i = 0; i < numberPlayer; ++i) | ||
++myWorld | ++myWorld[myPointX[i]][myPointY[i]]; | ||
bool isChanged = true; | bool isChanged = true; | ||
| Line 465: | Line 465: | ||
{ | { | ||
int moveDelay = 1; | int moveDelay = 1; | ||
if (0 != moveType | if (0 != moveType[j]) | ||
{ | { | ||
moveDelay = 2; | moveDelay = 2; | ||
if (moveType | if (moveType[j] > 0) | ||
--moveType | --moveType[j]; | ||
} | } | ||
for (register int k = 0; k < moveDelay; ++k) | for (register int k = 0; k < moveDelay; ++k) | ||
{ | { | ||
if (i * moveDelay + k >= strlen(moveRotate | if (i * moveDelay + k >= strlen(moveRotate[j].c_str())) | ||
break; | break; | ||
isChanged = true; | isChanged = true; | ||
int oder = moveRotate | int oder = moveRotate[j][i * moveDelay + k] - '0'; | ||
myPointX | myPointX[j] += ADD_X[oder]; | ||
myPointY | myPointY[j] += ADD_Y[oder]; | ||
if (SLEEP != oder) | if (SLEEP != oder) | ||
{ | { | ||
++moveNum | ++moveNum[j]; | ||
++myWorld | ++myWorld[myPointX[j]][myPointY[j]]; | ||
} | } | ||
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld)) | ||
| Line 492: | Line 492: | ||
for (register int k = 0; k < numberPlayer; ++k) | for (register int k = 0; k < numberPlayer; ++k) | ||
{ | { | ||
if (foodDatas | if (foodDatas[myPointX[k] * worldSizeY + myPointY[k]] && moveType[k] == j) | ||
{ | { | ||
foodDatas | foodDatas[myPointX[k] * worldSizeY + myPointY[k]] = false; | ||
if (-1 != moveType | if (-1 != moveType[k]) | ||
moveType | moveType[k] = POWER_DELAY; | ||
} | } | ||
} | } | ||
| Line 506: | Line 506: | ||
} | } | ||
for (register int i = 0; i < numberPlayer; ++i) | for (register int i = 0; i < numberPlayer; ++i) | ||
cout << moveNum | cout << moveNum[i] << endl; | ||
for (register int i = 0; i < worldSizeY; ++i) | for (register int i = 0; i < worldSizeY; ++i) | ||
{ | { | ||
for (register int j = 0; j < worldSizeX; ++j) | for (register int j = 0; j < worldSizeX; ++j) | ||
{ | { | ||
cout << myWorld | cout << myWorld[j][i]; | ||
} | } | ||
cout << endl; | cout << endl; | ||
Latest revision as of 00:29, 27 March 2026
== 설명 == VI넘흐 빡생..ㅠ.ㅜ
항상 루프문에선 register 키워드를 즐겨쓰는군 ㅋㅋ - 도현
ㅎㅎ 리눅스라고 봐주진 않아요.ㅎㅎ - 조현태 == 느낀점 ==
- 역시 끝차 대장이 젤루 쎄다아..;;;ㅁ;;;
- 익숙치 않은 환경탓에 디자인이 좀더 나빠진듯..ㅎㅎㅎ 대충 때웠지만 나름대로 잘 된듯 하다.ㅋ (아닌가?ㅎㅎ)
- 구조체를 썼으면 나아졌을 뻔 했지만.. 요구사항이 늘어났을때 만들었어야 했는데.. vi가 익숙치 않아 많이 수정하는쪽은 되도록 피했다는..ㅋㅋ
== 1차 버전 ==
#include <iostream>
#include <string>
using namespace std;
#define MOVED_POINT 1
bool IsHaveZero(int worldSizeX, int worldSizeY, int** target)
{
for (register int i = 0; i < worldSizeX; ++i)
{
for (register int j = 0; j < worldSizeY; ++j)
{
if (0 == target[i][j])
return true;
}
}
return false;
}
int main()
{
int** myWorld;
int worldSizeX = 0;
int worldSizeY = 0;
//// 월드 초기화 ////
cout << "input world size \n>>";
cin >> worldSizeX >> worldSizeY;
myWorld = new int*[worldSizeX];
for (register int i = 0; i < worldSizeX; ++i)
{
myWorld[i] = new int[worldSizeY];
for (register int j = 0; j < worldSizeY; ++j)
myWorld[i][j] = 0;
}
//// 시작점 설정 ////
int myPointX = 0;
int myPointY = 0;
cout << "input start point \n>>";
cin >> myPointX >> myPointY;
//// 이동경로 입력 ////
string moveRotate;
cout << "input move rotate\n>>";
cin >> moveRotate;
//// 종료 메시지 입력 ////
cout << "input End Num 999\n>>";
int endNum;
cin >> endNum;
//// 이동 처리 ////
const int MOVE_TYPE = 8;
const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1};
const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1};
int moveNum = 0;
myWorld[myPointX][myPointY] = MOVED_POINT;
for (register int i = 0; i < strlen(moveRotate.c_str()); ++i)
{
myPointX += ADD_X[moveRotate[i] - '0'];
myPointY += ADD_Y[moveRotate[i] - '0'];
++moveNum;
myWorld[myPointX][myPointY] = MOVED_POINT;
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld))
break;
}
cout << moveNum << endl;
for (register int i = 0; i < worldSizeY; ++i)
{
for (register int j = 0; j < worldSizeX; ++j)
{
cout << myWorld[j][i];
}
cout << endl;
}
return 0;
}
== 2차 버전 ==
#include <iostream>
#include <string>
using namespace std;
#define MOVED_POINT 1
#define NUMBER_PLAYER 2
bool IsHaveZero(int worldSizeX, int worldSizeY, int** target)
{
for (register int i = 0; i < worldSizeX; ++i)
{
for (register int j = 0; j < worldSizeY; ++j)
{
if (0 == target[i][j])
return true;
}
}
return false;
}
int main()
{
int** myWorld;
int worldSizeX = 0;
int worldSizeY = 0;
//// 월드 초기화 ////
cout << "input world size \n>>";
cin >> worldSizeX >> worldSizeY;
myWorld = new int*[worldSizeX];
for (register int i = 0; i < worldSizeX; ++i)
{
myWorld[i] = new int[worldSizeY];
for (register int j = 0; j < worldSizeY; ++j)
myWorld[i][j] = 0;
}
//// 시작점 설정 ////
string moveRotate[NUMBER_PLAYER];
int myPointX[NUMBER_PLAYER];
int myPointY[NUMBER_PLAYER];
for (int i = 0; i < NUMBER_PLAYER; ++i)
{
cout << "input start point \n>>";
cin >> myPointX[i] >> myPointY[i];
//// 이동경로 입력 ////
cout << "input move rotate\n>>";
cin >> moveRotate[i];
}
//// 종료 메시지 입력 ////
cout << "input End Num 999\n>>";
int endNum;
cin >> endNum;
//// 이동 처리 ////
const int MOVE_TYPE = 8;
const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1};
const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1};
int moveNum[NUMBER_PLAYER] = {0,};
for (register int i = 0; i < NUMBER_PLAYER; ++i)
myWorld[myPointX[i]][myPointY[i]] = MOVED_POINT;
bool isChanged = true;
for (register int i = 0; isChanged; ++i)
{
isChanged = false;
for (register int j = 0; j < NUMBER_PLAYER; ++j)
{
if (i < strlen(moveRotate[j].c_str()))
{
isChanged = true;
myPointX[j] += ADD_X[moveRotate[j][i] - '0'];
myPointY[j] += ADD_Y[moveRotate[j][i] - '0'];
++moveNum[j];
myWorld[myPointX[j]][myPointY[j]] = MOVED_POINT;
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld))
break;
}
}
}
for (register int i = 0; i < NUMBER_PLAYER; ++i)
cout << moveNum[i] << endl;
for (register int i = 0; i < worldSizeY; ++i)
{
for (register int j = 0; j < worldSizeX; ++j)
{
cout << myWorld[j][i];
}
cout << endl;
}
return 0;
}
== 3차 버전 ==
#include <iostream>
#include <string>
using namespace std;
#define NUMBER_PLAYER 999
#define END_NUMBER 999
bool IsHaveZero(int worldSizeX, int worldSizeY, int** target)
{
for (register int i = 0; i < worldSizeX; ++i)
{
for (register int j = 0; j < worldSizeY; ++j)
{
if (0 == target[i][j])
return true;
}
}
return false;
}
int main()
{
int numberPlayer = 0;
int** myWorld;
int worldSizeX = 0;
int worldSizeY = 0;
//// 월드 초기화 ////
cout << "input world size \n>>";
cin >> worldSizeX >> worldSizeY;
myWorld = new int*[worldSizeX];
for (register int i = 0; i < worldSizeX; ++i)
{
myWorld[i] = new int[worldSizeY];
for (register int j = 0; j < worldSizeY; ++j)
myWorld[i][j] = 0;
}
//// 시작점 설정 ////
string moveRotate[NUMBER_PLAYER];
int myPointX[NUMBER_PLAYER];
int myPointY[NUMBER_PLAYER];
for (int i = 0; i < NUMBER_PLAYER; ++i)
{
cout << "input start point \n>>";
cin >> myPointX[i];
if (END_NUMBER == myPointX[i])
break;
cin >> myPointY[i];
++numberPlayer;
//// 이동경로 입력 ////
cout << "input move rotate\n>>";
cin >> moveRotate[i];
}
//// 이동 처리 ////
const int MOVE_TYPE = 8;
const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1};
const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1};
int moveNum[NUMBER_PLAYER] = {0,};
for (register int i = 0; i < numberPlayer; ++i)
++myWorld[myPointX[i]][myPointY[i]];
bool isChanged = true;
for (register int i = 0; isChanged; ++i)
{
isChanged = false;
for (register int j = 0; j < numberPlayer; ++j)
{
if (i < strlen(moveRotate[j].c_str()))
{
isChanged = true;
myPointX[j] += ADD_X[moveRotate[j][i] - '0'];
myPointY[j] += ADD_Y[moveRotate[j][i] - '0'];
++moveNum[j];
++myWorld[myPointX[j]][myPointY[j]];
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld))
break;
}
}
}
for (register int i = 0; i < numberPlayer; ++i)
cout << moveNum[i] << endl;
for (register int i = 0; i < worldSizeY; ++i)
{
for (register int j = 0; j < worldSizeX; ++j)
{
cout << myWorld[j][i];
}
cout << endl;
}
return 0;
}
== 4차버전 ==
#include <iostream>
#include <string>
using namespace std;
#define NUMBER_PLAYER 101
#define END_NUMBER 999
bool IsHaveZero(int worldSizeX, int worldSizeY, int** target)
{
for (register int i = 0; i < worldSizeX; ++i)
{
for (register int j = 0; j < worldSizeY; ++j)
{
if (0 == target[i][j])
return true;
}
}
return false;
}
int main()
{
int numberPlayer = 0;
int** myWorld;
int worldSizeX = 0;
int worldSizeY = 0;
//// 월드 초기화 ////
cout << "input world size \n>>";
cin >> worldSizeX >> worldSizeY;
myWorld = new int*[worldSizeX];
for (register int i = 0; i < worldSizeX; ++i)
{
myWorld[i] = new int[worldSizeY];
for (register int j = 0; j < worldSizeY; ++j)
myWorld[i][j] = 0;
}
//// 시작점 설정 ////
string moveRotate[NUMBER_PLAYER];
int myPointX[NUMBER_PLAYER];
int myPointY[NUMBER_PLAYER];
int movePoint[NUMBER_PLAYER];
char selectType;
for (int i = 0; i < NUMBER_PLAYER; ++i)
{
cout << "input start point and Type\n>>";
cin >> myPointX[i];
if (END_NUMBER == myPointX[i])
break;
cin >> myPointY[i] >> selectType;
++numberPlayer;
//// 이동경로 입력 ////
cout << "input move rotate\n>>";
cin >> moveRotate[i];
if ('S' == selectType)
movePoint[i] = 2;
else
movePoint[i] = 1;
}
//// 이동 처리 ////
const int MOVE_TYPE = 8;
const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1};
const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1};
int moveNum[NUMBER_PLAYER] = {0,};
for (register int i = 0; i < numberPlayer; ++i)
++myWorld[myPointX[i]][myPointY[i]];
bool isChanged = true;
for (register int i = 0; isChanged; ++i)
{
isChanged = false;
for (register int j = 0; j < numberPlayer; ++j)
{
for (register int k = 0; k < movePoint[j]; ++k)
{
if (i * movePoint[j] + k >= strlen(moveRotate[j].c_str()))
break;
isChanged = true;
myPointX[j] += ADD_X[moveRotate[j][i * movePoint[j] + k] - '0'];
myPointY[j] += ADD_Y[moveRotate[j][i * movePoint[j] + k] - '0'];
++moveNum[j];
++myWorld[myPointX[j]][myPointY[j]];
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld))
break;
}
}
}
for (register int i = 0; i < numberPlayer; ++i)
cout << moveNum[i] << endl;
for (register int i = 0; i < worldSizeY; ++i)
{
for (register int j = 0; j < worldSizeX; ++j)
{
cout << myWorld[j][i];
}
cout << endl;
}
return 0;
}
== 5차 버전 ==
#include <iostream>
#include <string>
#include <map>
using namespace std;
#define NUMBER_PLAYER 101
#define END_NUMBER 999
#define POWER_DELAY 5
#define SLEEP 8
#define NUMBER_OF_TYPE 3
bool IsHaveZero(int worldSizeX, int worldSizeY, int** target)
{
for (register int i = 0; i < worldSizeX; ++i)
{
for (register int j = 0; j < worldSizeY; ++j)
{
if (0 == target[i][j])
return true;
}
}
return false;
}
int main()
{
int numberPlayer = 0;
int** myWorld;
int worldSizeX = 0;
int worldSizeY = 0;
map<int, bool> foodDatas;
//// 월드 초기화 ////
cout << "input world size \n>>";
cin >> worldSizeX >> worldSizeY;
myWorld = new int*[worldSizeX];
for (register int i = 0; i < worldSizeX; ++i)
{
myWorld[i] = new int[worldSizeY];
for (register int j = 0; j < worldSizeY; ++j)
myWorld[i][j] = 0;
}
//// 음식 초기화 ////
cout << "input food point (-1 is Exit)\n";
int foodX;
int foodY;
while(1)
{
cout << ">>";
cin >> foodX;
if (-1 == foodX)
break;
cin >> foodY;
foodDatas[foodX * worldSizeY + foodY] = true;
}
//// 시작점 설정 ////
string moveRotate[NUMBER_PLAYER];
int myPointX[NUMBER_PLAYER];
int myPointY[NUMBER_PLAYER];
int moveType[NUMBER_PLAYER];
char selectType;
for (int i = 0; i < NUMBER_PLAYER; ++i)
{
cout << "input start point and Type\n>>";
cin >> myPointX[i];
if (END_NUMBER == myPointX[i])
break;
cin >> myPointY[i] >> selectType;
++numberPlayer;
//// 이동경로 입력 ////
cout << "input move rotate\n>>";
cin >> moveRotate[i];
if ('S' == selectType)
moveType[i] = -1;
else
moveType[i] = 0;
}
//// 이동 처리 ////
const int MOVE_TYPE = 9;
const int ADD_X[MOVE_TYPE] = {0, 1, 1, 1, 0, -1, -1, -1, 0};
const int ADD_Y[MOVE_TYPE] = {-1, -1, 0, 1, 1, 1, 0, -1, 0};
int moveNum[NUMBER_PLAYER] = {0,};
for (register int i = 0; i < numberPlayer; ++i)
++myWorld[myPointX[i]][myPointY[i]];
bool isChanged = true;
for (register int i = 0; isChanged; ++i)
{
isChanged = false;
for (register int j = 0; j < numberPlayer; ++j)
{
int moveDelay = 1;
if (0 != moveType[j])
{
moveDelay = 2;
if (moveType[j] > 0)
--moveType[j];
}
for (register int k = 0; k < moveDelay; ++k)
{
if (i * moveDelay + k >= strlen(moveRotate[j].c_str()))
break;
isChanged = true;
int oder = moveRotate[j][i * moveDelay + k] - '0';
myPointX[j] += ADD_X[oder];
myPointY[j] += ADD_Y[oder];
if (SLEEP != oder)
{
++moveNum[j];
++myWorld[myPointX[j]][myPointY[j]];
}
if (false == IsHaveZero(worldSizeX, worldSizeY, myWorld))
break;
}
}
for (register int j = 0; ; ++j)
{
for (register int k = 0; k < numberPlayer; ++k)
{
if (foodDatas[myPointX[k] * worldSizeY + myPointY[k]] && moveType[k] == j)
{
foodDatas[myPointX[k] * worldSizeY + myPointY[k]] = false;
if (-1 != moveType[k])
moveType[k] = POWER_DELAY;
}
}
if (POWER_DELAY == j)
j = -2;
else if (-1 == j)
break;
}
}
for (register int i = 0; i < numberPlayer; ++i)
cout << moveNum[i] << endl;
for (register int i = 0; i < worldSizeY; ++i)
{
for (register int j = 0; j < worldSizeX; ++j)
{
cout << myWorld[j][i];
}
cout << endl;
}
return 0;
}