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} | } | ||
= 2012.07.10 카메라 소스 = | |||
// ESPlayerPawn.uc | |||
simulated function bool CalcCamera( float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV ) | |||
{ | |||
local vector CamStart, HitLocation, HitNormal, CamDirX, CamDirY, CamDirZ, CurrentCamOffset; | |||
local float DesiredCameraZOffset; | |||
CamStart = self.Location; | |||
CurrentCamOffset = self.CamOffset; | |||
DesiredCameraZOffset = (Health > 0) ? - 1.2 * GetCollisionHeight() + Mesh.Translation.Z : 0.f; | |||
CameraZOffset = (fDeltaTime < 0.2) ? - DesiredCameraZOffset * 5 * fDeltaTime + (1 - 5*fDeltaTime) * CameraZOffset : DesiredCameraZOffset; | |||
if ( Health <= 0 ) | |||
{ | |||
CurrentCamOffset = vect(0,0,0); | |||
CurrentCamOffset.X = GetCollisionRadius(); | |||
} | |||
CamStart.Z += CameraZOffset; | |||
GetAxes(out_CamRot, CamDirX, CamDirY, CamDirZ); | |||
CamDirX *= CurrentCameraScale; | |||
if ( (Health <= 0) || bFeigningDeath ) { | |||
// Move camera to prevent pinning by world | |||
// @todo fixmesteve. If FindSpot fails, then (rarely does) camera pinned continously. | |||
FindSpot(GetCollisionExtent(), CamStart); | |||
} | |||
if (CurrentCameraScale < CameraScale) { | |||
CurrentCameraScale = FMin(CameraScale, CurrentCameraScale + 5 * FMax(CameraScale - CurrentCameraScale, 0.3)*fDeltaTime); | |||
} | |||
else if (CurrentCameraScale > CameraScale) { | |||
CurrentCameraScale = FMax(CameraScale, CurrentCameraScale - 5 * FMax(CameraScale - CurrentCameraScale, 0.3)*fDeltaTime); | |||
} | |||
if (CamDirX.Z > GetCollisionHeight()) { | |||
CamDirX *= square(cos(out_CamRot.Pitch * 0.0000958738)); // 0.0000958738 = 2*PI/65536 | |||
} | |||
out_CamLoc = CamStart - CamDirX*CurrentCamOffset.X + CurrentCamOffset.Y*CamDirY + CurrentCamOffset.Z*CamDirZ; | |||
if (Trace(HitLocation, HitNormal, out_CamLoc, CamStart, false, vect(12,12,12)) != None) { | |||
out_CamLoc = HitLocation; | |||
} | |||
return true; | |||
} | |||
---- | ---- | ||
[[2012년활동지도]], [[UDK/2012년스터디]] | [[2012년활동지도]], [[UDK/2012년스터디]] | ||
Revision as of 10:34, 12 July 2012
2012.07.04
// EmeraldStage/ESGameInfo.uc
class ESGameInfo extends UTDeathmatch;
// definition of member variable, assigning value is done at defaultproperties function
var int a;
// Its behavior is similarly to constructor.
DefaultProperties
{
// Extend PlayerController class to custom class
PlayerControllerClass = class'ESPlayerController';
}
// Event occured when character logged in(or creation). There are existing function PreLogin, PostLogin functions.
event PlayerController Login(string portal, string options, const UniqueNetId uniqueID, out string errorMsg)
{
local PlayerController pc;
pc = super.Login(portal, options, uniqueID, errorMsg);
return pc;
}
event PostLogin(PlayerController pc)
{
`log("Hello World!");
`log(pc.Name@"logged in");
super.PostLogin(pc);
}
// EmeraldStage/ESPlayerController.uc
class ESPlayerController extends UTPlayerController;
DefaultProperties
{
}
event Tick(float deltaTime)
{
// called every update time
`log("tick!");
}
2012.07.10 카메라 소스
// ESPlayerPawn.uc
simulated function bool CalcCamera( float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV )
{
local vector CamStart, HitLocation, HitNormal, CamDirX, CamDirY, CamDirZ, CurrentCamOffset;
local float DesiredCameraZOffset;
CamStart = self.Location;
CurrentCamOffset = self.CamOffset;
DesiredCameraZOffset = (Health > 0) ? - 1.2 * GetCollisionHeight() + Mesh.Translation.Z : 0.f;
CameraZOffset = (fDeltaTime < 0.2) ? - DesiredCameraZOffset * 5 * fDeltaTime + (1 - 5*fDeltaTime) * CameraZOffset : DesiredCameraZOffset;
if ( Health <= 0 )
{
CurrentCamOffset = vect(0,0,0);
CurrentCamOffset.X = GetCollisionRadius();
}
CamStart.Z += CameraZOffset;
GetAxes(out_CamRot, CamDirX, CamDirY, CamDirZ);
CamDirX *= CurrentCameraScale;
if ( (Health <= 0) || bFeigningDeath ) {
// Move camera to prevent pinning by world
// @todo fixmesteve. If FindSpot fails, then (rarely does) camera pinned continously.
FindSpot(GetCollisionExtent(), CamStart);
}
if (CurrentCameraScale < CameraScale) {
CurrentCameraScale = FMin(CameraScale, CurrentCameraScale + 5 * FMax(CameraScale - CurrentCameraScale, 0.3)*fDeltaTime);
}
else if (CurrentCameraScale > CameraScale) {
CurrentCameraScale = FMax(CameraScale, CurrentCameraScale - 5 * FMax(CameraScale - CurrentCameraScale, 0.3)*fDeltaTime);
}
if (CamDirX.Z > GetCollisionHeight()) {
CamDirX *= square(cos(out_CamRot.Pitch * 0.0000958738)); // 0.0000958738 = 2*PI/65536
}
out_CamLoc = CamStart - CamDirX*CurrentCamOffset.X + CurrentCamOffset.Y*CamDirY + CurrentCamOffset.Z*CamDirZ;
if (Trace(HitLocation, HitNormal, out_CamLoc, CamStart, false, vect(12,12,12)) != None) {
out_CamLoc = HitLocation;
}
return true;
}