More actions
Describe 데블스캠프2009/목요일/연습문제/MFC/김태욱 here
// zxczxcDlg.cpp : implementation file //
- include "stdafx.h"
- include "zxczxc.h"
- include "zxczxcDlg.h"
- ifdef _DEBUG
- define new DEBUG_NEW
- undef THIS_FILE
static char THIS_FILE[] = __FILE__;
- endif
///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About
class CAboutDlg : public CDialog { public: CAboutDlg();
// Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA
// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL
// Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() };
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT }
void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP()
///////////////////////////////////////////////////////////////////////////// // CZxczxcDlg dialog
CZxczxcDlg::CZxczxcDlg(CWnd* pParent /*=NULL*/) : CDialog(CZxczxcDlg::IDD, pParent) { //{{AFX_DATA_INIT(CZxczxcDlg) m_number = 0.0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); }
void CZxczxcDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CZxczxcDlg) DDX_Text(pDX, IDC_EDIT2, m_number); //}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(CZxczxcDlg, CDialog) //{{AFX_MSG_MAP(CZxczxcDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON2, OnButton2) ON_BN_CLICKED(IDC_BUTTON3, OnButton3) ON_BN_CLICKED(IDC_BUTTON4, OnButton4) ON_BN_CLICKED(IDC_BUTTON5, OnButton5) ON_BN_CLICKED(IDC_BUTTON6, OnButton6) ON_BN_CLICKED(IDC_BUTTON7, OnButton7) ON_BN_CLICKED(IDC_BUTTON8, OnButton8) ON_BN_CLICKED(IDC_BUTTON9, OnButton9) ON_BN_CLICKED(IDC_BUTTON10, OnButton10) ON_BN_CLICKED(IDC_BUTTON11, OnButton11) ON_BN_CLICKED(IDC_BUTTON12, OnButton12) ON_BN_CLICKED(IDC_BUTTON13, OnButton13) ON_BN_CLICKED(IDC_BUTTON14, OnButton14) ON_BN_CLICKED(IDC_BUTTON15, OnButton15) ON_BN_CLICKED(IDC_BUTTON16, OnButton16) ON_BN_CLICKED(IDC_BUTTON17, OnButton17) ON_BN_CLICKED(IDC_BUTTON18, OnButton18) ON_BN_CLICKED(IDC_BUTTON19, OnButton19) //}}AFX_MSG_MAP END_MESSAGE_MAP()
///////////////////////////////////////////////////////////////////////////// // CZxczxcDlg message handlers
BOOL CZxczxcDlg::OnInitDialog() { CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } }
// Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control }
void CZxczxcDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } }
// If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework.
void CZxczxcDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } }
// The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CZxczxcDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; }
void CZxczxcDlg::OnChangeEdit1() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
int dot = 0; int count = 0; double operand = 0; double underdot = 0;
void CZxczxcDlg::AddNum(int num) { if (dot == 0) { UpdateData(TRUE);
operand = operand * 10 + num;
m_number = operand;
UpdateData(FALSE); } else if(dot == 1){ UpdateData(TRUE); if(underdot!=0){ for(int i = 0;i < count;i++){ underdot *= 10; } } underdot = underdot * 10 + num;
for(;underdot>=1;){ underdot /= 10; }
m_number = operand + underdot;
UpdateData(FALSE); count++; } /*UpdateData(TRUE);
m_number = m_number * 10 + 1;
UpdateData(FALSE);*/ }
void CZxczxcDlg::OnButton2() { // TODO: Add your control notification handler code here AddNum(1); }
void CZxczxcDlg::OnButton3() { // TODO: Add your control notification handler code here AddNum(2); }
void CZxczxcDlg::OnButton4() { // TODO: Add your control notification handler code here AddNum(3); }
void CZxczxcDlg::OnButton5() { // TODO: Add your control notification handler code here AddNum(4); }
void CZxczxcDlg::OnButton6() { // TODO: Add your control notification handler code here AddNum(5); }
void CZxczxcDlg::OnButton7() { // TODO: Add your control notification handler code here AddNum(6); }
void CZxczxcDlg::OnButton8() { // TODO: Add your control notification handler code here AddNum(7); }
void CZxczxcDlg::OnButton9() { // TODO: Add your control notification handler code here AddNum(8); }
void CZxczxcDlg::OnButton10() { // TODO: Add your control notification handler code here AddNum(9); }
void CZxczxcDlg::OnButton11() { // TODO: Add your control notification handler code here AddNum(0); }
double result; int operatornum;
void CZxczxcDlg::OnButton12() { // TODO: Add your control notification handler code here // +operator UpdateData(TRUE); result = m_number; UpdateData(FALSE); operand = 0; underdot = 0; dot = 0; count = 0; operatornum = 1; }
void CZxczxcDlg::OnButton13() { // TODO: Add your control notification handler code here // -operator UpdateData(TRUE); result = m_number; UpdateData(FALSE); operand = 0; underdot = 0; dot = 0; count = 0; operatornum = 2; }
void CZxczxcDlg::OnButton14() { // TODO: Add your control notification handler code here // =opertor UpdateData(TRUE); if(operatornum == 1){ result = m_number + result; m_number = result; } else if(operatornum == 2){ result = result - m_number; m_number = result; } else if(operatornum == 3){ result = result * m_number; m_number = result; } else if(operatornum == 4){ result = result / m_number; m_number = result; } UpdateData(FALSE); operand = 0; underdot = 0; dot = 0; count = 0; }
void CZxczxcDlg::OnButton15() { // TODO: Add your control notification handler code here // *operator UpdateData(TRUE); result = m_number; UpdateData(FALSE); operand = 0; underdot = 0; dot = 0; count = 0; operatornum = 3; }
void CZxczxcDlg::OnButton16() { // TODO: Add your control notification handler code here // /operator UpdateData(TRUE); result = m_number; UpdateData(FALSE); operand = 0; underdot = 0; dot = 0; count = 0; operatornum = 4; }
void CZxczxcDlg::OnButton17() { // TODO: Add your control notification handler code here UpdateData(TRUE); m_number = 0; operand = 0; underdot = 0; result = 0; dot = 0; count = 0; UpdateData(FALSE); }
void CZxczxcDlg::OnButton18() { // TODO: Add your control notification handler code here
UpdateData(TRUE);
operand *= -1;
m_number = operand;
UpdateData(FALSE); }
void CZxczxcDlg::OnButton19() { // TODO: Add your control notification handler code here // .operator dot = 1; }